Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.863963842392 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-uint.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-uint.frag: Fragment shader failed to compile with the following errors: ERROR: 0:24: error(#185) Array size must be a constant integer expression ERROR: 0:25: error(#185) Array size must be a constant integer expression ERROR: 0:26: error(#185) Array size must be a constant integer expression ERROR: 0:27: error(#185) Array size must be a constant integer expression ERROR: 0:28: error(#185) Array size must be a constant integer expression ERROR: 0:29: error(#185) Array size must be a constant integer expression ERROR: 0:30: error(#185) Array size must be a constant integer expression ERROR: 0:31: error(#185) Array size must be a constant integer expression ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: error(#273) 12 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec4(16u, 24u, 23u, 25u) << 0u) => uvec4(16u, 24u, 23u, 25u) * (uvec4(16u, 24u, 23u, 25u) << 1u) => uvec4(32u, 48u, 46u, 50u) * (uvec4(16u, 24u, 23u, 25u) << 2u) => uvec4(64u, 96u, 92u, 100u) * (uvec4(16u, 24u, 23u, 25u) << 5u) => uvec4(512u, 768u, 736u, 800u) * (uvec4(16u, 24u, 23u, 25u) << 25u) => uvec4(536870912u, 805306368u, 771751936u, 838860800u) * (uvec4(16u, 24u, 23u, 25u) << 31u) => uvec4(0u, 0u, 2147483648u, 2147483648u) * (uvec4(23u, 12u, 14u, 19u) << 0u) => uvec4(23u, 12u, 14u, 19u) * (uvec4(23u, 12u, 14u, 19u) << 1u) => uvec4(46u, 24u, 28u, 38u) * (uvec4(23u, 12u, 14u, 19u) << 2u) => uvec4(92u, 48u, 56u, 76u) * (uvec4(23u, 12u, 14u, 19u) << 5u) => uvec4(736u, 384u, 448u, 608u) * (uvec4(23u, 12u, 14u, 19u) << 25u) => uvec4(771751936u, 402653184u, 469762048u, 637534208u) * (uvec4(23u, 12u, 14u, 19u) << 31u) => uvec4(2147483648u, 0u, 0u, 2147483648u) */ #version 130 void main() { float[all(equal((uvec4(16u, 24u, 23u, 25u) << 0u), uvec4(16u, 24u, 23u, 25u))) ? 1 : -1] array0; float[all(equal((uvec4(16u, 24u, 23u, 25u) << 1u), uvec4(32u, 48u, 46u, 50u))) ? 1 : -1] array1; float[all(equal((uvec4(16u, 24u, 23u, 25u) << 2u), uvec4(64u, 96u, 92u, 100u))) ? 1 : -1] array2; float[all(equal((uvec4(16u, 24u, 23u, 25u) << 5u), uvec4(512u, 768u, 736u, 800u))) ? 1 : -1] array3; float[all(equal((uvec4(16u, 24u, 23u, 25u) << 25u), uvec4(536870912u, 805306368u, 771751936u, 838860800u))) ? 1 : -1] array4; float[all(equal((uvec4(16u, 24u, 23u, 25u) << 31u), uvec4(0u, 0u, 2147483648u, 2147483648u))) ? 1 : -1] array5; float[all(equal((uvec4(23u, 12u, 14u, 19u) << 0u), uvec4(23u, 12u, 14u, 19u))) ? 1 : -1] array6; float[all(equal((uvec4(23u, 12u, 14u, 19u) << 1u), uvec4(46u, 24u, 28u, 38u))) ? 1 : -1] array7; float[all(equal((uvec4(23u, 12u, 14u, 19u) << 2u), uvec4(92u, 48u, 56u, 76u))) ? 1 : -1] array8; float[all(equal((uvec4(23u, 12u, 14u, 19u) << 5u), uvec4(736u, 384u, 448u, 608u))) ? 1 : -1] array9; float[all(equal((uvec4(23u, 12u, 14u, 19u) << 25u), uvec4(771751936u, 402653184u, 469762048u, 637534208u))) ? 1 : -1] array10; float[all(equal((uvec4(23u, 12u, 14u, 19u) << 31u), uvec4(2147483648u, 0u, 0u, 2147483648u))) ? 1 : -1] array11; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length()); } |