Results for spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-ivec4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.00688791275
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-ivec4.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-ivec4.vert: Vertex shader failed to compile with the following errors:
  • WARNING: 0:16: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: 0:16: error(#185) Array size must be a constant integer expression
  • WARNING: 0:17: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: 0:17: error(#185) Array size must be a constant integer expression
  • WARNING: 0:18: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: 0:18: error(#185) Array size must be a constant integer expression
  • WARNING: 0:19: warning(#283) Implicit cast from ivec4 to uvec4
  • ERROR: 0:19: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 4 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-ivec4.vert: Vertex shader failed to compile with the following errors:
WARNING: 0:16: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: 0:16: error(#185) Array size must be a constant integer expression
WARNING: 0:17: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: 0:17: error(#185) Array size must be a constant integer expression
WARNING: 0:18: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: 0:18: error(#185) Array size must be a constant integer expression
WARNING: 0:19: warning(#283) Implicit cast from ivec4 to uvec4
ERROR: 0:19: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 4 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (uvec4(16u, 24u, 23u, 25u) << ivec4(16, 24, 23, 25)) => uvec4(1048576u, 402653184u, 192937984u, 838860800u)
 * (uvec4(16u, 24u, 23u, 25u) << ivec4(23, 12, 14, 19)) => uvec4(134217728u, 98304u, 376832u, 13107200u)
 * (uvec4(23u, 12u, 14u, 19u) << ivec4(16, 24, 23, 25)) => uvec4(1507328u, 201326592u, 117440512u, 637534208u)
 * (uvec4(23u, 12u, 14u, 19u) << ivec4(23, 12, 14, 19)) => uvec4(192937984u, 49152u, 229376u, 9961472u)
 */
#version 130

void main()
{
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << ivec4(16, 24, 23, 25)), uvec4(1048576u, 402653184u, 192937984u, 838860800u))) ? 1 : -1] array0;
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << ivec4(23, 12, 14, 19)), uvec4(134217728u, 98304u, 376832u, 13107200u))) ? 1 : -1] array1;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << ivec4(16, 24, 23, 25)), uvec4(1507328u, 201326592u, 117440512u, 637534208u))) ? 1 : -1] array2;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << ivec4(23, 12, 14, 19)), uvec4(192937984u, 49152u, 229376u, 9961472u))) ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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