Results for spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-int.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.975689888
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-int.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-int.frag: Fragment shader failed to compile with the following errors:
  • WARNING: 0:24: warning(#283) Implicit cast from int to uint
  • ERROR: 0:24: error(#185) Array size must be a constant integer expression
  • WARNING: 0:25: warning(#283) Implicit cast from int to uint
  • ERROR: 0:25: error(#185) Array size must be a constant integer expression
  • WARNING: 0:26: warning(#283) Implicit cast from int to uint
  • ERROR: 0:26: error(#185) Array size must be a constant integer expression
  • WARNING: 0:27: warning(#283) Implicit cast from int to uint
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • WARNING: 0:28: warning(#283) Implicit cast from int to uint
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • WARNING: 0:29: warning(#283) Implicit cast from int to uint
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • WARNING: 0:30: warning(#283) Implicit cast from int to uint
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • WARNING: 0:31: warning(#283) Implicit cast from int to uint
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • WARNING: 0:32: warning(#283) Implicit cast from int to uint
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • WARNING: 0:33: warning(#283) Implicit cast from int to uint
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • WARNING: 0:34: warning(#283) Implicit cast from int to uint
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • WARNING: 0:35: warning(#283) Implicit cast from int to uint
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 12 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-uvec4-int.frag: Fragment shader failed to compile with the following errors:
WARNING: 0:24: warning(#283) Implicit cast from int to uint
ERROR: 0:24: error(#185) Array size must be a constant integer expression
WARNING: 0:25: warning(#283) Implicit cast from int to uint
ERROR: 0:25: error(#185) Array size must be a constant integer expression
WARNING: 0:26: warning(#283) Implicit cast from int to uint
ERROR: 0:26: error(#185) Array size must be a constant integer expression
WARNING: 0:27: warning(#283) Implicit cast from int to uint
ERROR: 0:27: error(#185) Array size must be a constant integer expression
WARNING: 0:28: warning(#283) Implicit cast from int to uint
ERROR: 0:28: error(#185) Array size must be a constant integer expression
WARNING: 0:29: warning(#283) Implicit cast from int to uint
ERROR: 0:29: error(#185) Array size must be a constant integer expression
WARNING: 0:30: warning(#283) Implicit cast from int to uint
ERROR: 0:30: error(#185) Array size must be a constant integer expression
WARNING: 0:31: warning(#283) Implicit cast from int to uint
ERROR: 0:31: error(#185) Array size must be a constant integer expression
WARNING: 0:32: warning(#283) Implicit cast from int to uint
ERROR: 0:32: error(#185) Array size must be a constant integer expression
WARNING: 0:33: warning(#283) Implicit cast from int to uint
ERROR: 0:33: error(#185) Array size must be a constant integer expression
WARNING: 0:34: warning(#283) Implicit cast from int to uint
ERROR: 0:34: error(#185) Array size must be a constant integer expression
WARNING: 0:35: warning(#283) Implicit cast from int to uint
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 12 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (uvec4(16u, 24u, 23u, 25u) << 0) => uvec4(16u, 24u, 23u, 25u)
 * (uvec4(16u, 24u, 23u, 25u) << 1) => uvec4(32u, 48u, 46u, 50u)
 * (uvec4(16u, 24u, 23u, 25u) << 2) => uvec4(64u, 96u, 92u, 100u)
 * (uvec4(16u, 24u, 23u, 25u) << 5) => uvec4(512u, 768u, 736u, 800u)
 * (uvec4(16u, 24u, 23u, 25u) << 25) => uvec4(536870912u, 805306368u, 771751936u, 838860800u)
 * (uvec4(16u, 24u, 23u, 25u) << 31) => uvec4(0u, 0u, 2147483648u, 2147483648u)
 * (uvec4(23u, 12u, 14u, 19u) << 0) => uvec4(23u, 12u, 14u, 19u)
 * (uvec4(23u, 12u, 14u, 19u) << 1) => uvec4(46u, 24u, 28u, 38u)
 * (uvec4(23u, 12u, 14u, 19u) << 2) => uvec4(92u, 48u, 56u, 76u)
 * (uvec4(23u, 12u, 14u, 19u) << 5) => uvec4(736u, 384u, 448u, 608u)
 * (uvec4(23u, 12u, 14u, 19u) << 25) => uvec4(771751936u, 402653184u, 469762048u, 637534208u)
 * (uvec4(23u, 12u, 14u, 19u) << 31) => uvec4(2147483648u, 0u, 0u, 2147483648u)
 */
#version 130

void main()
{
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << 0), uvec4(16u, 24u, 23u, 25u))) ? 1 : -1] array0;
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << 1), uvec4(32u, 48u, 46u, 50u))) ? 1 : -1] array1;
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << 2), uvec4(64u, 96u, 92u, 100u))) ? 1 : -1] array2;
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << 5), uvec4(512u, 768u, 736u, 800u))) ? 1 : -1] array3;
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << 25), uvec4(536870912u, 805306368u, 771751936u, 838860800u))) ? 1 : -1] array4;
  float[all(equal((uvec4(16u, 24u, 23u, 25u) << 31), uvec4(0u, 0u, 2147483648u, 2147483648u))) ? 1 : -1] array5;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << 0), uvec4(23u, 12u, 14u, 19u))) ? 1 : -1] array6;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << 1), uvec4(46u, 24u, 28u, 38u))) ? 1 : -1] array7;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << 2), uvec4(92u, 48u, 56u, 76u))) ? 1 : -1] array8;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << 5), uvec4(736u, 384u, 448u, 608u))) ? 1 : -1] array9;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << 25), uvec4(771751936u, 402653184u, 469762048u, 637534208u))) ? 1 : -1] array10;
  float[all(equal((uvec4(23u, 12u, 14u, 19u) << 31), uvec4(2147483648u, 0u, 0u, 2147483648u))) ? 1 : -1] array11;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length());
}

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