Results for spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-ivec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.14743685722
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-ivec4.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-ivec4.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:20: error(#185) Array size must be a constant integer expression
  • ERROR: 0:21: error(#185) Array size must be a constant integer expression
  • ERROR: 0:22: error(#185) Array size must be a constant integer expression
  • ERROR: 0:23: error(#185) Array size must be a constant integer expression
  • ERROR: 0:24: error(#185) Array size must be a constant integer expression
  • ERROR: 0:25: error(#185) Array size must be a constant integer expression
  • ERROR: 0:26: error(#185) Array size must be a constant integer expression
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 8 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec4-ivec4.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:20: error(#185) Array size must be a constant integer expression
ERROR: 0:21: error(#185) Array size must be a constant integer expression
ERROR: 0:22: error(#185) Array size must be a constant integer expression
ERROR: 0:23: error(#185) Array size must be a constant integer expression
ERROR: 0:24: error(#185) Array size must be a constant integer expression
ERROR: 0:25: error(#185) Array size must be a constant integer expression
ERROR: 0:26: error(#185) Array size must be a constant integer expression
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 8 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec4(16, 24, -23, -25) << ivec4(16, 24, 23, 25)) => ivec4(1048576, 402653184, -192937984, -838860800)
 * (ivec4(16, 24, -23, -25) << ivec4(23, 12, 14, 19)) => ivec4(134217728, 98304, -376832, -13107200)
 * (ivec4(16, 24, 23, 25) << ivec4(16, 24, 23, 25)) => ivec4(1048576, 402653184, 192937984, 838860800)
 * (ivec4(16, 24, 23, 25) << ivec4(23, 12, 14, 19)) => ivec4(134217728, 98304, 376832, 13107200)
 * (ivec4(-23, -12, 14, 19) << ivec4(16, 24, 23, 25)) => ivec4(-1507328, -201326592, 117440512, 637534208)
 * (ivec4(-23, -12, 14, 19) << ivec4(23, 12, 14, 19)) => ivec4(-192937984, -49152, 229376, 9961472)
 * (ivec4(23, 12, 14, 19) << ivec4(16, 24, 23, 25)) => ivec4(1507328, 201326592, 117440512, 637534208)
 * (ivec4(23, 12, 14, 19) << ivec4(23, 12, 14, 19)) => ivec4(192937984, 49152, 229376, 9961472)
 */
#version 130

void main()
{
  float[all(equal((ivec4(16, 24, -23, -25) << ivec4(16, 24, 23, 25)), ivec4(1048576, 402653184, -192937984, -838860800))) ? 1 : -1] array0;
  float[all(equal((ivec4(16, 24, -23, -25) << ivec4(23, 12, 14, 19)), ivec4(134217728, 98304, -376832, -13107200))) ? 1 : -1] array1;
  float[all(equal((ivec4(16, 24, 23, 25) << ivec4(16, 24, 23, 25)), ivec4(1048576, 402653184, 192937984, 838860800))) ? 1 : -1] array2;
  float[all(equal((ivec4(16, 24, 23, 25) << ivec4(23, 12, 14, 19)), ivec4(134217728, 98304, 376832, 13107200))) ? 1 : -1] array3;
  float[all(equal((ivec4(-23, -12, 14, 19) << ivec4(16, 24, 23, 25)), ivec4(-1507328, -201326592, 117440512, 637534208))) ? 1 : -1] array4;
  float[all(equal((ivec4(-23, -12, 14, 19) << ivec4(23, 12, 14, 19)), ivec4(-192937984, -49152, 229376, 9961472))) ? 1 : -1] array5;
  float[all(equal((ivec4(23, 12, 14, 19) << ivec4(16, 24, 23, 25)), ivec4(1507328, 201326592, 117440512, 637534208))) ? 1 : -1] array6;
  float[all(equal((ivec4(23, 12, 14, 19) << ivec4(23, 12, 14, 19)), ivec4(192937984, 49152, 229376, 9961472))) ? 1 : -1] array7;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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