Results for spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-ivec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.961284160614
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-ivec3.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-ivec3.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:20: error(#185) Array size must be a constant integer expression
  • ERROR: 0:21: error(#185) Array size must be a constant integer expression
  • ERROR: 0:22: error(#185) Array size must be a constant integer expression
  • ERROR: 0:23: error(#185) Array size must be a constant integer expression
  • ERROR: 0:24: error(#185) Array size must be a constant integer expression
  • ERROR: 0:25: error(#185) Array size must be a constant integer expression
  • ERROR: 0:26: error(#185) Array size must be a constant integer expression
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 8 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-ivec3.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:20: error(#185) Array size must be a constant integer expression
ERROR: 0:21: error(#185) Array size must be a constant integer expression
ERROR: 0:22: error(#185) Array size must be a constant integer expression
ERROR: 0:23: error(#185) Array size must be a constant integer expression
ERROR: 0:24: error(#185) Array size must be a constant integer expression
ERROR: 0:25: error(#185) Array size must be a constant integer expression
ERROR: 0:26: error(#185) Array size must be a constant integer expression
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 8 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(22, -23, 4) << ivec3(22, 23, 4)) => ivec3(92274688, -192937984, 64)
 * (ivec3(22, -23, 4) << ivec3(19, 1, 13)) => ivec3(11534336, -46, 32768)
 * (ivec3(22, 23, 4) << ivec3(22, 23, 4)) => ivec3(92274688, 192937984, 64)
 * (ivec3(22, 23, 4) << ivec3(19, 1, 13)) => ivec3(11534336, 46, 32768)
 * (ivec3(-19, 1, -13) << ivec3(22, 23, 4)) => ivec3(-79691776, 8388608, -208)
 * (ivec3(-19, 1, -13) << ivec3(19, 1, 13)) => ivec3(-9961472, 2, -106496)
 * (ivec3(19, 1, 13) << ivec3(22, 23, 4)) => ivec3(79691776, 8388608, 208)
 * (ivec3(19, 1, 13) << ivec3(19, 1, 13)) => ivec3(9961472, 2, 106496)
 */
#version 130

void main()
{
  float[all(equal((ivec3(22, -23, 4) << ivec3(22, 23, 4)), ivec3(92274688, -192937984, 64))) ? 1 : -1] array0;
  float[all(equal((ivec3(22, -23, 4) << ivec3(19, 1, 13)), ivec3(11534336, -46, 32768))) ? 1 : -1] array1;
  float[all(equal((ivec3(22, 23, 4) << ivec3(22, 23, 4)), ivec3(92274688, 192937984, 64))) ? 1 : -1] array2;
  float[all(equal((ivec3(22, 23, 4) << ivec3(19, 1, 13)), ivec3(11534336, 46, 32768))) ? 1 : -1] array3;
  float[all(equal((ivec3(-19, 1, -13) << ivec3(22, 23, 4)), ivec3(-79691776, 8388608, -208))) ? 1 : -1] array4;
  float[all(equal((ivec3(-19, 1, -13) << ivec3(19, 1, 13)), ivec3(-9961472, 2, -106496))) ? 1 : -1] array5;
  float[all(equal((ivec3(19, 1, 13) << ivec3(22, 23, 4)), ivec3(79691776, 8388608, 208))) ? 1 : -1] array6;
  float[all(equal((ivec3(19, 1, 13) << ivec3(19, 1, 13)), ivec3(9961472, 2, 106496))) ? 1 : -1] array7;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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