Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.08432507515 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-int.vert pass 1.30 |
errors |
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info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-lshift-ivec3-int.vert: Vertex shader failed to compile with the following errors: ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: 0:52: error(#185) Array size must be a constant integer expression ERROR: 0:53: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:53: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:53: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:53: error(#185) Array size must be a constant integer expression ERROR: 0:54: error(#185) Array size must be a constant integer expression ERROR: 0:55: error(#185) Array size must be a constant integer expression ERROR: 0:56: error(#185) Array size must be a constant integer expression ERROR: 0:57: error(#185) Array size must be a constant integer expression ERROR: 0:58: error(#185) Array size must be a constant integer expression ERROR: 0:59: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:59: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:59: error(#88) Syntax error ERROR___INTEGER_CONST_OVERFLOW ERROR: 0:59: error(#185) Array size must be a constant integer expression ERROR: error(#273) 32 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(22, -23, 4) << 0) => ivec3(22, -23, 4) * (ivec3(22, -23, 4) << 1) => ivec3(44, -46, 8) * (ivec3(22, -23, 4) << 2) => ivec3(88, -92, 16) * (ivec3(22, -23, 4) << 5) => ivec3(704, -736, 128) * (ivec3(22, -23, 4) << 25) => ivec3(738197504, -771751936, 134217728) * (ivec3(22, -23, 4) << 31) => ivec3(0, -2147483648, 0) * (ivec3(22, 23, 4) << 0) => ivec3(22, 23, 4) * (ivec3(22, 23, 4) << 1) => ivec3(44, 46, 8) * (ivec3(22, 23, 4) << 2) => ivec3(88, 92, 16) * (ivec3(22, 23, 4) << 5) => ivec3(704, 736, 128) * (ivec3(22, 23, 4) << 25) => ivec3(738197504, 771751936, 134217728) * (ivec3(22, 23, 4) << 31) => ivec3(0, -2147483648, 0) * (ivec3(-19, 1, -13) << 0) => ivec3(-19, 1, -13) * (ivec3(-19, 1, -13) << 1) => ivec3(-38, 2, -26) * (ivec3(-19, 1, -13) << 2) => ivec3(-76, 4, -52) * (ivec3(-19, 1, -13) << 5) => ivec3(-608, 32, -416) * (ivec3(-19, 1, -13) << 25) => ivec3(-637534208, 33554432, -436207616) * (ivec3(-19, 1, -13) << 31) => ivec3(-2147483648, -2147483648, -2147483648) * (ivec3(19, 1, 13) << 0) => ivec3(19, 1, 13) * (ivec3(19, 1, 13) << 1) => ivec3(38, 2, 26) * (ivec3(19, 1, 13) << 2) => ivec3(76, 4, 52) * (ivec3(19, 1, 13) << 5) => ivec3(608, 32, 416) * (ivec3(19, 1, 13) << 25) => ivec3(637534208, 33554432, 436207616) * (ivec3(19, 1, 13) << 31) => ivec3(-2147483648, -2147483648, -2147483648) */ #version 130 void main() { float[all(equal((ivec3(22, -23, 4) << 0), ivec3(22, -23, 4))) ? 1 : -1] array0; float[all(equal((ivec3(22, -23, 4) << 1), ivec3(44, -46, 8))) ? 1 : -1] array1; float[all(equal((ivec3(22, -23, 4) << 2), ivec3(88, -92, 16))) ? 1 : -1] array2; float[all(equal((ivec3(22, -23, 4) << 5), ivec3(704, -736, 128))) ? 1 : -1] array3; float[all(equal((ivec3(22, -23, 4) << 25), ivec3(738197504, -771751936, 134217728))) ? 1 : -1] array4; float[all(equal((ivec3(22, -23, 4) << 31), ivec3(0, -2147483648, 0))) ? 1 : -1] array5; float[all(equal((ivec3(22, 23, 4) << 0), ivec3(22, 23, 4))) ? 1 : -1] array6; float[all(equal((ivec3(22, 23, 4) << 1), ivec3(44, 46, 8))) ? 1 : -1] array7; float[all(equal((ivec3(22, 23, 4) << 2), ivec3(88, 92, 16))) ? 1 : -1] array8; float[all(equal((ivec3(22, 23, 4) << 5), ivec3(704, 736, 128))) ? 1 : -1] array9; float[all(equal((ivec3(22, 23, 4) << 25), ivec3(738197504, 771751936, 134217728))) ? 1 : -1] array10; float[all(equal((ivec3(22, 23, 4) << 31), ivec3(0, -2147483648, 0))) ? 1 : -1] array11; float[all(equal((ivec3(-19, 1, -13) << 0), ivec3(-19, 1, -13))) ? 1 : -1] array12; float[all(equal((ivec3(-19, 1, -13) << 1), ivec3(-38, 2, -26))) ? 1 : -1] array13; float[all(equal((ivec3(-19, 1, -13) << 2), ivec3(-76, 4, -52))) ? 1 : -1] array14; float[all(equal((ivec3(-19, 1, -13) << 5), ivec3(-608, 32, -416))) ? 1 : -1] array15; float[all(equal((ivec3(-19, 1, -13) << 25), ivec3(-637534208, 33554432, -436207616))) ? 1 : -1] array16; float[all(equal((ivec3(-19, 1, -13) << 31), ivec3(-2147483648, -2147483648, -2147483648))) ? 1 : -1] array17; float[all(equal((ivec3(19, 1, 13) << 0), ivec3(19, 1, 13))) ? 1 : -1] array18; float[all(equal((ivec3(19, 1, 13) << 1), ivec3(38, 2, 26))) ? 1 : -1] array19; float[all(equal((ivec3(19, 1, 13) << 2), ivec3(76, 4, 52))) ? 1 : -1] array20; float[all(equal((ivec3(19, 1, 13) << 5), ivec3(608, 32, 416))) ? 1 : -1] array21; float[all(equal((ivec3(19, 1, 13) << 25), ivec3(637534208, 33554432, 436207616))) ? 1 : -1] array22; float[all(equal((ivec3(19, 1, 13) << 31), ivec3(-2147483648, -2147483648, -2147483648))) ? 1 : -1] array23; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length()); } |