Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.852020978928 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-div-uvec3-uint.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-div-uvec3-uint.frag: Fragment shader failed to compile with the following errors: ERROR: 0:20: error(#185) Array size must be a constant integer expression ERROR: 0:21: error(#185) Array size must be a constant integer expression ERROR: 0:22: error(#185) Array size must be a constant integer expression ERROR: 0:23: error(#185) Array size must be a constant integer expression ERROR: 0:24: error(#185) Array size must be a constant integer expression ERROR: 0:25: error(#185) Array size must be a constant integer expression ERROR: 0:26: error(#185) Array size must be a constant integer expression ERROR: 0:27: error(#185) Array size must be a constant integer expression ERROR: error(#273) 8 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (uvec3(36u, 32u, 88u) / 6u) => uvec3(6u, 5u, 14u) * (uvec3(36u, 32u, 88u) / 12u) => uvec3(3u, 2u, 7u) * (uvec3(36u, 32u, 88u) / 32u) => uvec3(1u, 1u, 2u) * (uvec3(36u, 32u, 88u) / 74u) => uvec3(0u, 0u, 1u) * (uvec3(59u, 77u, 68u) / 6u) => uvec3(9u, 12u, 11u) * (uvec3(59u, 77u, 68u) / 12u) => uvec3(4u, 6u, 5u) * (uvec3(59u, 77u, 68u) / 32u) => uvec3(1u, 2u, 2u) * (uvec3(59u, 77u, 68u) / 74u) => uvec3(0u, 1u, 0u) */ #version 130 void main() { float[all(equal((uvec3(36u, 32u, 88u) / 6u), uvec3(6u, 5u, 14u))) ? 1 : -1] array0; float[all(equal((uvec3(36u, 32u, 88u) / 12u), uvec3(3u, 2u, 7u))) ? 1 : -1] array1; float[all(equal((uvec3(36u, 32u, 88u) / 32u), uvec3(1u, 1u, 2u))) ? 1 : -1] array2; float[all(equal((uvec3(36u, 32u, 88u) / 74u), uvec3(0u, 0u, 1u))) ? 1 : -1] array3; float[all(equal((uvec3(59u, 77u, 68u) / 6u), uvec3(9u, 12u, 11u))) ? 1 : -1] array4; float[all(equal((uvec3(59u, 77u, 68u) / 12u), uvec3(4u, 6u, 5u))) ? 1 : -1] array5; float[all(equal((uvec3(59u, 77u, 68u) / 32u), uvec3(1u, 2u, 2u))) ? 1 : -1] array6; float[all(equal((uvec3(59u, 77u, 68u) / 74u), uvec3(0u, 1u, 0u))) ? 1 : -1] array7; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |