Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.798248052597 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-complement-ivec2.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-complement-ivec2.vert: Vertex shader failed to compile with the following errors: ERROR: 0:15: error(#185) Array size must be a constant integer expression ERROR: 0:16: error(#185) Array size must be a constant integer expression ERROR: 0:17: error(#185) Array size must be a constant integer expression ERROR: error(#273) 3 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (~ ivec2(38, 35)) => ivec2(-39, -36) * (~ ivec2(64, -9)) => ivec2(-65, 8) * (~ ivec2(64, 9)) => ivec2(-65, -10) */ #version 130 void main() { float[all(equal((~ ivec2(38, 35)), ivec2(-39, -36))) ? 1 : -1] array0; float[all(equal((~ ivec2(64, -9)), ivec2(-65, 8))) ? 1 : -1] array1; float[all(equal((~ ivec2(64, 9)), ivec2(-65, -10))) ? 1 : -1] array2; gl_Position = vec4(array0.length() + array1.length() + array2.length()); } |