Results for spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uvec2-uint.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.928322076797
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uvec2-uint.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uvec2-uint.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:22: error(#185) Array size must be a constant integer expression
  • ERROR: 0:23: error(#185) Array size must be a constant integer expression
  • ERROR: 0:24: error(#185) Array size must be a constant integer expression
  • ERROR: 0:25: error(#185) Array size must be a constant integer expression
  • ERROR: 0:26: error(#185) Array size must be a constant integer expression
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 10 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-uvec2-uint.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:22: error(#185) Array size must be a constant integer expression
ERROR: 0:23: error(#185) Array size must be a constant integer expression
ERROR: 0:24: error(#185) Array size must be a constant integer expression
ERROR: 0:25: error(#185) Array size must be a constant integer expression
ERROR: 0:26: error(#185) Array size must be a constant integer expression
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 10 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (uvec2(38u, 35u) ^ 0u) => uvec2(38u, 35u)
 * (uvec2(38u, 35u) ^ 6u) => uvec2(32u, 37u)
 * (uvec2(38u, 35u) ^ 12u) => uvec2(42u, 47u)
 * (uvec2(38u, 35u) ^ 32u) => uvec2(6u, 3u)
 * (uvec2(38u, 35u) ^ 74u) => uvec2(108u, 105u)
 * (uvec2(64u, 9u) ^ 0u) => uvec2(64u, 9u)
 * (uvec2(64u, 9u) ^ 6u) => uvec2(70u, 15u)
 * (uvec2(64u, 9u) ^ 12u) => uvec2(76u, 5u)
 * (uvec2(64u, 9u) ^ 32u) => uvec2(96u, 41u)
 * (uvec2(64u, 9u) ^ 74u) => uvec2(10u, 67u)
 */
#version 130

void main()
{
  float[all(equal((uvec2(38u, 35u) ^ 0u), uvec2(38u, 35u))) ? 1 : -1] array0;
  float[all(equal((uvec2(38u, 35u) ^ 6u), uvec2(32u, 37u))) ? 1 : -1] array1;
  float[all(equal((uvec2(38u, 35u) ^ 12u), uvec2(42u, 47u))) ? 1 : -1] array2;
  float[all(equal((uvec2(38u, 35u) ^ 32u), uvec2(6u, 3u))) ? 1 : -1] array3;
  float[all(equal((uvec2(38u, 35u) ^ 74u), uvec2(108u, 105u))) ? 1 : -1] array4;
  float[all(equal((uvec2(64u, 9u) ^ 0u), uvec2(64u, 9u))) ? 1 : -1] array5;
  float[all(equal((uvec2(64u, 9u) ^ 6u), uvec2(70u, 15u))) ? 1 : -1] array6;
  float[all(equal((uvec2(64u, 9u) ^ 12u), uvec2(76u, 5u))) ? 1 : -1] array7;
  float[all(equal((uvec2(64u, 9u) ^ 32u), uvec2(96u, 41u))) ? 1 : -1] array8;
  float[all(equal((uvec2(64u, 9u) ^ 74u), uvec2(10u, 67u))) ? 1 : -1] array9;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length());
}

Back to summary