Results for spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec3-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.838738203049
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec3-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec3-int.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec3-int.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(-36, 32, -88) ^ 12) => ivec3(-48, 44, -92)
 * (ivec3(-36, 32, -88) ^ -6) => ivec3(38, -38, 82)
 * (ivec3(-36, 32, -88) ^ 74) => ivec3(-106, 106, -30)
 * (ivec3(-36, 32, -88) ^ -32) => ivec3(60, -64, 72)
 * (ivec3(-36, 32, -88) ^ 0) => ivec3(-36, 32, -88)
 * (ivec3(36, 32, 88) ^ 12) => ivec3(40, 44, 84)
 * (ivec3(36, 32, 88) ^ -6) => ivec3(-34, -38, -94)
 * (ivec3(36, 32, 88) ^ 74) => ivec3(110, 106, 18)
 * (ivec3(36, 32, 88) ^ -32) => ivec3(-60, -64, -72)
 * (ivec3(36, 32, 88) ^ 0) => ivec3(36, 32, 88)
 * (ivec3(59, 77, 68) ^ 12) => ivec3(55, 65, 72)
 * (ivec3(59, 77, 68) ^ -6) => ivec3(-63, -73, -66)
 * (ivec3(59, 77, 68) ^ 74) => ivec3(113, 7, 14)
 * (ivec3(59, 77, 68) ^ -32) => ivec3(-37, -83, -92)
 * (ivec3(59, 77, 68) ^ 0) => ivec3(59, 77, 68)
 */
#version 130

void main()
{
  float[all(equal((ivec3(-36, 32, -88) ^ 12), ivec3(-48, 44, -92))) ? 1 : -1] array0;
  float[all(equal((ivec3(-36, 32, -88) ^ -6), ivec3(38, -38, 82))) ? 1 : -1] array1;
  float[all(equal((ivec3(-36, 32, -88) ^ 74), ivec3(-106, 106, -30))) ? 1 : -1] array2;
  float[all(equal((ivec3(-36, 32, -88) ^ -32), ivec3(60, -64, 72))) ? 1 : -1] array3;
  float[all(equal((ivec3(-36, 32, -88) ^ 0), ivec3(-36, 32, -88))) ? 1 : -1] array4;
  float[all(equal((ivec3(36, 32, 88) ^ 12), ivec3(40, 44, 84))) ? 1 : -1] array5;
  float[all(equal((ivec3(36, 32, 88) ^ -6), ivec3(-34, -38, -94))) ? 1 : -1] array6;
  float[all(equal((ivec3(36, 32, 88) ^ 74), ivec3(110, 106, 18))) ? 1 : -1] array7;
  float[all(equal((ivec3(36, 32, 88) ^ -32), ivec3(-60, -64, -72))) ? 1 : -1] array8;
  float[all(equal((ivec3(36, 32, 88) ^ 0), ivec3(36, 32, 88))) ? 1 : -1] array9;
  float[all(equal((ivec3(59, 77, 68) ^ 12), ivec3(55, 65, 72))) ? 1 : -1] array10;
  float[all(equal((ivec3(59, 77, 68) ^ -6), ivec3(-63, -73, -66))) ? 1 : -1] array11;
  float[all(equal((ivec3(59, 77, 68) ^ 74), ivec3(113, 7, 14))) ? 1 : -1] array12;
  float[all(equal((ivec3(59, 77, 68) ^ -32), ivec3(-37, -83, -92))) ? 1 : -1] array13;
  float[all(equal((ivec3(59, 77, 68) ^ 0), ivec3(59, 77, 68))) ? 1 : -1] array14;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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