Results for spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec2-int.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.818403959274
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec2-int.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec2-int.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-ivec2-int.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec2(38, 35) ^ 12) => ivec2(42, 47)
 * (ivec2(38, 35) ^ -6) => ivec2(-36, -39)
 * (ivec2(38, 35) ^ 74) => ivec2(108, 105)
 * (ivec2(38, 35) ^ -32) => ivec2(-58, -61)
 * (ivec2(38, 35) ^ 0) => ivec2(38, 35)
 * (ivec2(64, -9) ^ 12) => ivec2(76, -5)
 * (ivec2(64, -9) ^ -6) => ivec2(-70, 13)
 * (ivec2(64, -9) ^ 74) => ivec2(10, -67)
 * (ivec2(64, -9) ^ -32) => ivec2(-96, 23)
 * (ivec2(64, -9) ^ 0) => ivec2(64, -9)
 * (ivec2(64, 9) ^ 12) => ivec2(76, 5)
 * (ivec2(64, 9) ^ -6) => ivec2(-70, -13)
 * (ivec2(64, 9) ^ 74) => ivec2(10, 67)
 * (ivec2(64, 9) ^ -32) => ivec2(-96, -23)
 * (ivec2(64, 9) ^ 0) => ivec2(64, 9)
 */
#version 130

void main()
{
  float[all(equal((ivec2(38, 35) ^ 12), ivec2(42, 47))) ? 1 : -1] array0;
  float[all(equal((ivec2(38, 35) ^ -6), ivec2(-36, -39))) ? 1 : -1] array1;
  float[all(equal((ivec2(38, 35) ^ 74), ivec2(108, 105))) ? 1 : -1] array2;
  float[all(equal((ivec2(38, 35) ^ -32), ivec2(-58, -61))) ? 1 : -1] array3;
  float[all(equal((ivec2(38, 35) ^ 0), ivec2(38, 35))) ? 1 : -1] array4;
  float[all(equal((ivec2(64, -9) ^ 12), ivec2(76, -5))) ? 1 : -1] array5;
  float[all(equal((ivec2(64, -9) ^ -6), ivec2(-70, 13))) ? 1 : -1] array6;
  float[all(equal((ivec2(64, -9) ^ 74), ivec2(10, -67))) ? 1 : -1] array7;
  float[all(equal((ivec2(64, -9) ^ -32), ivec2(-96, 23))) ? 1 : -1] array8;
  float[all(equal((ivec2(64, -9) ^ 0), ivec2(64, -9))) ? 1 : -1] array9;
  float[all(equal((ivec2(64, 9) ^ 12), ivec2(76, 5))) ? 1 : -1] array10;
  float[all(equal((ivec2(64, 9) ^ -6), ivec2(-70, -13))) ? 1 : -1] array11;
  float[all(equal((ivec2(64, 9) ^ 74), ivec2(10, 67))) ? 1 : -1] array12;
  float[all(equal((ivec2(64, 9) ^ -32), ivec2(-96, -23))) ? 1 : -1] array13;
  float[all(equal((ivec2(64, 9) ^ 0), ivec2(64, 9))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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