Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.880791902542 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-int-ivec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitxor-int-ivec3.vert: Vertex shader failed to compile with the following errors: ERROR: 0:27: error(#185) Array size must be a constant integer expression ERROR: 0:28: error(#185) Array size must be a constant integer expression ERROR: 0:29: error(#185) Array size must be a constant integer expression ERROR: 0:30: error(#185) Array size must be a constant integer expression ERROR: 0:31: error(#185) Array size must be a constant integer expression ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: error(#273) 15 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 ^ ivec3(-36, 32, -88)) => ivec3(-48, 44, -92) * (12 ^ ivec3(36, 32, 88)) => ivec3(40, 44, 84) * (12 ^ ivec3(59, 77, 68)) => ivec3(55, 65, 72) * (-6 ^ ivec3(-36, 32, -88)) => ivec3(38, -38, 82) * (-6 ^ ivec3(36, 32, 88)) => ivec3(-34, -38, -94) * (-6 ^ ivec3(59, 77, 68)) => ivec3(-63, -73, -66) * (74 ^ ivec3(-36, 32, -88)) => ivec3(-106, 106, -30) * (74 ^ ivec3(36, 32, 88)) => ivec3(110, 106, 18) * (74 ^ ivec3(59, 77, 68)) => ivec3(113, 7, 14) * (-32 ^ ivec3(-36, 32, -88)) => ivec3(60, -64, 72) * (-32 ^ ivec3(36, 32, 88)) => ivec3(-60, -64, -72) * (-32 ^ ivec3(59, 77, 68)) => ivec3(-37, -83, -92) * (0 ^ ivec3(-36, 32, -88)) => ivec3(-36, 32, -88) * (0 ^ ivec3(36, 32, 88)) => ivec3(36, 32, 88) * (0 ^ ivec3(59, 77, 68)) => ivec3(59, 77, 68) */ #version 130 void main() { float[all(equal((12 ^ ivec3(-36, 32, -88)), ivec3(-48, 44, -92))) ? 1 : -1] array0; float[all(equal((12 ^ ivec3(36, 32, 88)), ivec3(40, 44, 84))) ? 1 : -1] array1; float[all(equal((12 ^ ivec3(59, 77, 68)), ivec3(55, 65, 72))) ? 1 : -1] array2; float[all(equal((-6 ^ ivec3(-36, 32, -88)), ivec3(38, -38, 82))) ? 1 : -1] array3; float[all(equal((-6 ^ ivec3(36, 32, 88)), ivec3(-34, -38, -94))) ? 1 : -1] array4; float[all(equal((-6 ^ ivec3(59, 77, 68)), ivec3(-63, -73, -66))) ? 1 : -1] array5; float[all(equal((74 ^ ivec3(-36, 32, -88)), ivec3(-106, 106, -30))) ? 1 : -1] array6; float[all(equal((74 ^ ivec3(36, 32, 88)), ivec3(110, 106, 18))) ? 1 : -1] array7; float[all(equal((74 ^ ivec3(59, 77, 68)), ivec3(113, 7, 14))) ? 1 : -1] array8; float[all(equal((-32 ^ ivec3(-36, 32, -88)), ivec3(60, -64, 72))) ? 1 : -1] array9; float[all(equal((-32 ^ ivec3(36, 32, 88)), ivec3(-60, -64, -72))) ? 1 : -1] array10; float[all(equal((-32 ^ ivec3(59, 77, 68)), ivec3(-37, -83, -92))) ? 1 : -1] array11; float[all(equal((0 ^ ivec3(-36, 32, -88)), ivec3(-36, 32, -88))) ? 1 : -1] array12; float[all(equal((0 ^ ivec3(36, 32, 88)), ivec3(36, 32, 88))) ? 1 : -1] array13; float[all(equal((0 ^ ivec3(59, 77, 68)), ivec3(59, 77, 68))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |