Results for spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec4-ivec4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.91980099678
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec4-ivec4.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec4-ivec4.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: 0:42: error(#185) Array size must be a constant integer expression
  • ERROR: 0:43: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 16 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec4-ivec4.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: 0:42: error(#185) Array size must be a constant integer expression
ERROR: 0:43: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 16 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec4(-66, 72, 87, -75) | ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75)
 * (ivec4(-66, 72, 87, -75) | ivec4(66, 72, 87, 75)) => ivec4(-2, 72, 87, -1)
 * (ivec4(-66, 72, 87, -75) | ivec4(-24, 40, -23, 74)) => ivec4(-2, 104, -1, -1)
 * (ivec4(-66, 72, 87, -75) | ivec4(24, 40, 23, 74)) => ivec4(-66, 104, 87, -1)
 * (ivec4(66, 72, 87, 75) | ivec4(-66, 72, 87, -75)) => ivec4(-2, 72, 87, -1)
 * (ivec4(66, 72, 87, 75) | ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75)
 * (ivec4(66, 72, 87, 75) | ivec4(-24, 40, -23, 74)) => ivec4(-22, 104, -1, 75)
 * (ivec4(66, 72, 87, 75) | ivec4(24, 40, 23, 74)) => ivec4(90, 104, 87, 75)
 * (ivec4(-24, 40, -23, 74) | ivec4(-66, 72, 87, -75)) => ivec4(-2, 104, -1, -1)
 * (ivec4(-24, 40, -23, 74) | ivec4(66, 72, 87, 75)) => ivec4(-22, 104, -1, 75)
 * (ivec4(-24, 40, -23, 74) | ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74)
 * (ivec4(-24, 40, -23, 74) | ivec4(24, 40, 23, 74)) => ivec4(-8, 40, -1, 74)
 * (ivec4(24, 40, 23, 74) | ivec4(-66, 72, 87, -75)) => ivec4(-66, 104, 87, -1)
 * (ivec4(24, 40, 23, 74) | ivec4(66, 72, 87, 75)) => ivec4(90, 104, 87, 75)
 * (ivec4(24, 40, 23, 74) | ivec4(-24, 40, -23, 74)) => ivec4(-8, 40, -1, 74)
 * (ivec4(24, 40, 23, 74) | ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74)
 */
#version 130

void main()
{
  float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array0;
  float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(66, 72, 87, 75)), ivec4(-2, 72, 87, -1))) ? 1 : -1] array1;
  float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(-24, 40, -23, 74)), ivec4(-2, 104, -1, -1))) ? 1 : -1] array2;
  float[all(equal((ivec4(-66, 72, 87, -75) | ivec4(24, 40, 23, 74)), ivec4(-66, 104, 87, -1))) ? 1 : -1] array3;
  float[all(equal((ivec4(66, 72, 87, 75) | ivec4(-66, 72, 87, -75)), ivec4(-2, 72, 87, -1))) ? 1 : -1] array4;
  float[all(equal((ivec4(66, 72, 87, 75) | ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array5;
  float[all(equal((ivec4(66, 72, 87, 75) | ivec4(-24, 40, -23, 74)), ivec4(-22, 104, -1, 75))) ? 1 : -1] array6;
  float[all(equal((ivec4(66, 72, 87, 75) | ivec4(24, 40, 23, 74)), ivec4(90, 104, 87, 75))) ? 1 : -1] array7;
  float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(-66, 72, 87, -75)), ivec4(-2, 104, -1, -1))) ? 1 : -1] array8;
  float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(66, 72, 87, 75)), ivec4(-22, 104, -1, 75))) ? 1 : -1] array9;
  float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array10;
  float[all(equal((ivec4(-24, 40, -23, 74) | ivec4(24, 40, 23, 74)), ivec4(-8, 40, -1, 74))) ? 1 : -1] array11;
  float[all(equal((ivec4(24, 40, 23, 74) | ivec4(-66, 72, 87, -75)), ivec4(-66, 104, 87, -1))) ? 1 : -1] array12;
  float[all(equal((ivec4(24, 40, 23, 74) | ivec4(66, 72, 87, 75)), ivec4(90, 104, 87, 75))) ? 1 : -1] array13;
  float[all(equal((ivec4(24, 40, 23, 74) | ivec4(-24, 40, -23, 74)), ivec4(-8, 40, -1, 74))) ? 1 : -1] array14;
  float[all(equal((ivec4(24, 40, 23, 74) | ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array15;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length());
}

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