Results for spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec3-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.83823299408
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec3-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec3-int.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-ivec3-int.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(-36, 32, -88) | 12) => ivec3(-36, 44, -84)
 * (ivec3(-36, 32, -88) | -6) => ivec3(-2, -6, -6)
 * (ivec3(-36, 32, -88) | 74) => ivec3(-34, 106, -22)
 * (ivec3(-36, 32, -88) | -32) => ivec3(-4, -32, -24)
 * (ivec3(-36, 32, -88) | 0) => ivec3(-36, 32, -88)
 * (ivec3(36, 32, 88) | 12) => ivec3(44, 44, 92)
 * (ivec3(36, 32, 88) | -6) => ivec3(-2, -6, -6)
 * (ivec3(36, 32, 88) | 74) => ivec3(110, 106, 90)
 * (ivec3(36, 32, 88) | -32) => ivec3(-28, -32, -8)
 * (ivec3(36, 32, 88) | 0) => ivec3(36, 32, 88)
 * (ivec3(59, 77, 68) | 12) => ivec3(63, 77, 76)
 * (ivec3(59, 77, 68) | -6) => ivec3(-5, -1, -2)
 * (ivec3(59, 77, 68) | 74) => ivec3(123, 79, 78)
 * (ivec3(59, 77, 68) | -32) => ivec3(-5, -19, -28)
 * (ivec3(59, 77, 68) | 0) => ivec3(59, 77, 68)
 */
#version 130

void main()
{
  float[all(equal((ivec3(-36, 32, -88) | 12), ivec3(-36, 44, -84))) ? 1 : -1] array0;
  float[all(equal((ivec3(-36, 32, -88) | -6), ivec3(-2, -6, -6))) ? 1 : -1] array1;
  float[all(equal((ivec3(-36, 32, -88) | 74), ivec3(-34, 106, -22))) ? 1 : -1] array2;
  float[all(equal((ivec3(-36, 32, -88) | -32), ivec3(-4, -32, -24))) ? 1 : -1] array3;
  float[all(equal((ivec3(-36, 32, -88) | 0), ivec3(-36, 32, -88))) ? 1 : -1] array4;
  float[all(equal((ivec3(36, 32, 88) | 12), ivec3(44, 44, 92))) ? 1 : -1] array5;
  float[all(equal((ivec3(36, 32, 88) | -6), ivec3(-2, -6, -6))) ? 1 : -1] array6;
  float[all(equal((ivec3(36, 32, 88) | 74), ivec3(110, 106, 90))) ? 1 : -1] array7;
  float[all(equal((ivec3(36, 32, 88) | -32), ivec3(-28, -32, -8))) ? 1 : -1] array8;
  float[all(equal((ivec3(36, 32, 88) | 0), ivec3(36, 32, 88))) ? 1 : -1] array9;
  float[all(equal((ivec3(59, 77, 68) | 12), ivec3(63, 77, 76))) ? 1 : -1] array10;
  float[all(equal((ivec3(59, 77, 68) | -6), ivec3(-5, -1, -2))) ? 1 : -1] array11;
  float[all(equal((ivec3(59, 77, 68) | 74), ivec3(123, 79, 78))) ? 1 : -1] array12;
  float[all(equal((ivec3(59, 77, 68) | -32), ivec3(-5, -19, -28))) ? 1 : -1] array13;
  float[all(equal((ivec3(59, 77, 68) | 0), ivec3(59, 77, 68))) ? 1 : -1] array14;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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