Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.872735023499 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-int-ivec4.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/op-bitor-int-ivec4.frag: Fragment shader failed to compile with the following errors: ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: error(#273) 20 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 | ivec4(-66, 72, 87, -75)) => ivec4(-66, 76, 95, -67) * (12 | ivec4(66, 72, 87, 75)) => ivec4(78, 76, 95, 79) * (12 | ivec4(-24, 40, -23, 74)) => ivec4(-20, 44, -19, 78) * (12 | ivec4(24, 40, 23, 74)) => ivec4(28, 44, 31, 78) * (-6 | ivec4(-66, 72, 87, -75)) => ivec4(-2, -6, -1, -1) * (-6 | ivec4(66, 72, 87, 75)) => ivec4(-6, -6, -1, -5) * (-6 | ivec4(-24, 40, -23, 74)) => ivec4(-6, -6, -5, -6) * (-6 | ivec4(24, 40, 23, 74)) => ivec4(-6, -6, -1, -6) * (74 | ivec4(-66, 72, 87, -75)) => ivec4(-2, 74, 95, -1) * (74 | ivec4(66, 72, 87, 75)) => ivec4(74, 74, 95, 75) * (74 | ivec4(-24, 40, -23, 74)) => ivec4(-22, 106, -21, 74) * (74 | ivec4(24, 40, 23, 74)) => ivec4(90, 106, 95, 74) * (-32 | ivec4(-66, 72, 87, -75)) => ivec4(-2, -24, -9, -11) * (-32 | ivec4(66, 72, 87, 75)) => ivec4(-30, -24, -9, -21) * (-32 | ivec4(-24, 40, -23, 74)) => ivec4(-24, -24, -23, -22) * (-32 | ivec4(24, 40, 23, 74)) => ivec4(-8, -24, -9, -22) * (0 | ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (0 | ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (0 | ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (0 | ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) */ #version 130 void main() { float[all(equal((12 | ivec4(-66, 72, 87, -75)), ivec4(-66, 76, 95, -67))) ? 1 : -1] array0; float[all(equal((12 | ivec4(66, 72, 87, 75)), ivec4(78, 76, 95, 79))) ? 1 : -1] array1; float[all(equal((12 | ivec4(-24, 40, -23, 74)), ivec4(-20, 44, -19, 78))) ? 1 : -1] array2; float[all(equal((12 | ivec4(24, 40, 23, 74)), ivec4(28, 44, 31, 78))) ? 1 : -1] array3; float[all(equal((-6 | ivec4(-66, 72, 87, -75)), ivec4(-2, -6, -1, -1))) ? 1 : -1] array4; float[all(equal((-6 | ivec4(66, 72, 87, 75)), ivec4(-6, -6, -1, -5))) ? 1 : -1] array5; float[all(equal((-6 | ivec4(-24, 40, -23, 74)), ivec4(-6, -6, -5, -6))) ? 1 : -1] array6; float[all(equal((-6 | ivec4(24, 40, 23, 74)), ivec4(-6, -6, -1, -6))) ? 1 : -1] array7; float[all(equal((74 | ivec4(-66, 72, 87, -75)), ivec4(-2, 74, 95, -1))) ? 1 : -1] array8; float[all(equal((74 | ivec4(66, 72, 87, 75)), ivec4(74, 74, 95, 75))) ? 1 : -1] array9; float[all(equal((74 | ivec4(-24, 40, -23, 74)), ivec4(-22, 106, -21, 74))) ? 1 : -1] array10; float[all(equal((74 | ivec4(24, 40, 23, 74)), ivec4(90, 106, 95, 74))) ? 1 : -1] array11; float[all(equal((-32 | ivec4(-66, 72, 87, -75)), ivec4(-2, -24, -9, -11))) ? 1 : -1] array12; float[all(equal((-32 | ivec4(66, 72, 87, 75)), ivec4(-30, -24, -9, -21))) ? 1 : -1] array13; float[all(equal((-32 | ivec4(-24, 40, -23, 74)), ivec4(-24, -24, -23, -22))) ? 1 : -1] array14; float[all(equal((-32 | ivec4(24, 40, 23, 74)), ivec4(-8, -24, -9, -22))) ? 1 : -1] array15; float[all(equal((0 | ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array16; float[all(equal((0 | ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array17; float[all(equal((0 | ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array18; float[all(equal((0 | ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array19; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length()); } |