Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.941931009293 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec3-int.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/max-ivec3-int.frag: Fragment shader failed to compile with the following errors: ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: 0:52: error(#185) Array size must be a constant integer expression ERROR: 0:53: error(#185) Array size must be a constant integer expression ERROR: error(#273) 21 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * max(ivec3(-5, -2, -1), -5) => ivec3(-5, -2, -1) * max(ivec3(0, 1, 2), -5) => ivec3(0, 1, 2) * max(ivec3(5, -5, -2), -5) => ivec3(5, -5, -2) * max(ivec3(-5, -2, -1), -2) => ivec3(-2, -2, -1) * max(ivec3(0, 1, 2), -2) => ivec3(0, 1, 2) * max(ivec3(5, -5, -2), -2) => ivec3(5, -2, -2) * max(ivec3(-5, -2, -1), -1) => ivec3(-1, -1, -1) * max(ivec3(0, 1, 2), -1) => ivec3(0, 1, 2) * max(ivec3(5, -5, -2), -1) => ivec3(5, -1, -1) * max(ivec3(-5, -2, -1), 0) => ivec3(0, 0, 0) * max(ivec3(0, 1, 2), 0) => ivec3(0, 1, 2) * max(ivec3(5, -5, -2), 0) => ivec3(5, 0, 0) * max(ivec3(-5, -2, -1), 1) => ivec3(1, 1, 1) * max(ivec3(0, 1, 2), 1) => ivec3(1, 1, 2) * max(ivec3(5, -5, -2), 1) => ivec3(5, 1, 1) * max(ivec3(-5, -2, -1), 2) => ivec3(2, 2, 2) * max(ivec3(0, 1, 2), 2) => ivec3(2, 2, 2) * max(ivec3(5, -5, -2), 2) => ivec3(5, 2, 2) * max(ivec3(-5, -2, -1), 5) => ivec3(5, 5, 5) * max(ivec3(0, 1, 2), 5) => ivec3(5, 5, 5) * max(ivec3(5, -5, -2), 5) => ivec3(5, 5, 5) */ #version 130 void main() { float[all(equal(max(ivec3(-5, -2, -1), -5), ivec3(-5, -2, -1))) ? 1 : -1] array0; float[all(equal(max(ivec3(0, 1, 2), -5), ivec3(0, 1, 2))) ? 1 : -1] array1; float[all(equal(max(ivec3(5, -5, -2), -5), ivec3(5, -5, -2))) ? 1 : -1] array2; float[all(equal(max(ivec3(-5, -2, -1), -2), ivec3(-2, -2, -1))) ? 1 : -1] array3; float[all(equal(max(ivec3(0, 1, 2), -2), ivec3(0, 1, 2))) ? 1 : -1] array4; float[all(equal(max(ivec3(5, -5, -2), -2), ivec3(5, -2, -2))) ? 1 : -1] array5; float[all(equal(max(ivec3(-5, -2, -1), -1), ivec3(-1, -1, -1))) ? 1 : -1] array6; float[all(equal(max(ivec3(0, 1, 2), -1), ivec3(0, 1, 2))) ? 1 : -1] array7; float[all(equal(max(ivec3(5, -5, -2), -1), ivec3(5, -1, -1))) ? 1 : -1] array8; float[all(equal(max(ivec3(-5, -2, -1), 0), ivec3(0, 0, 0))) ? 1 : -1] array9; float[all(equal(max(ivec3(0, 1, 2), 0), ivec3(0, 1, 2))) ? 1 : -1] array10; float[all(equal(max(ivec3(5, -5, -2), 0), ivec3(5, 0, 0))) ? 1 : -1] array11; float[all(equal(max(ivec3(-5, -2, -1), 1), ivec3(1, 1, 1))) ? 1 : -1] array12; float[all(equal(max(ivec3(0, 1, 2), 1), ivec3(1, 1, 2))) ? 1 : -1] array13; float[all(equal(max(ivec3(5, -5, -2), 1), ivec3(5, 1, 1))) ? 1 : -1] array14; float[all(equal(max(ivec3(-5, -2, -1), 2), ivec3(2, 2, 2))) ? 1 : -1] array15; float[all(equal(max(ivec3(0, 1, 2), 2), ivec3(2, 2, 2))) ? 1 : -1] array16; float[all(equal(max(ivec3(5, -5, -2), 2), ivec3(5, 2, 2))) ? 1 : -1] array17; float[all(equal(max(ivec3(-5, -2, -1), 5), ivec3(5, 5, 5))) ? 1 : -1] array18; float[all(equal(max(ivec3(0, 1, 2), 5), ivec3(5, 5, 5))) ? 1 : -1] array19; float[all(equal(max(ivec3(5, -5, -2), 5), ivec3(5, 5, 5))) ? 1 : -1] array20; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length()); } |