Results for spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uint-uint.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.889281988144
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uint-uint.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uint-uint.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:42: error(#185) Array size must be a constant integer expression
  • ERROR: 0:43: error(#185) Array size must be a constant integer expression
  • ERROR: 0:44: error(#185) Array size must be a constant integer expression
  • ERROR: 0:45: error(#185) Array size must be a constant integer expression
  • ERROR: 0:46: error(#185) Array size must be a constant integer expression
  • ERROR: 0:47: error(#185) Array size must be a constant integer expression
  • ERROR: 0:48: error(#185) Array size must be a constant integer expression
  • ERROR: 0:49: error(#185) Array size must be a constant integer expression
  • ERROR: 0:50: error(#185) Array size must be a constant integer expression
  • ERROR: 0:51: error(#185) Array size must be a constant integer expression
  • ERROR: 0:52: error(#185) Array size must be a constant integer expression
  • ERROR: 0:53: error(#185) Array size must be a constant integer expression
  • ERROR: 0:54: error(#185) Array size must be a constant integer expression
  • ERROR: 0:55: error(#185) Array size must be a constant integer expression
  • ERROR: 0:56: error(#185) Array size must be a constant integer expression
  • ERROR: 0:57: error(#185) Array size must be a constant integer expression
  • ERROR: 0:58: error(#185) Array size must be a constant integer expression
  • ERROR: 0:59: error(#185) Array size must be a constant integer expression
  • ERROR: 0:60: error(#185) Array size must be a constant integer expression
  • ERROR: 0:61: error(#185) Array size must be a constant integer expression
  • ERROR: 0:62: error(#185) Array size must be a constant integer expression
  • ERROR: 0:63: error(#185) Array size must be a constant integer expression
  • ERROR: 0:64: error(#185) Array size must be a constant integer expression
  • ERROR: 0:65: error(#185) Array size must be a constant integer expression
  • ERROR: 0:66: error(#185) Array size must be a constant integer expression
  • ERROR: 0:67: error(#185) Array size must be a constant integer expression
  • ERROR: 0:68: error(#185) Array size must be a constant integer expression
  • ERROR: 0:69: error(#185) Array size must be a constant integer expression
  • ERROR: 0:70: error(#185) Array size must be a constant integer expression
  • ERROR: 0:71: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 30 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uint-uint.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:42: error(#185) Array size must be a constant integer expression
ERROR: 0:43: error(#185) Array size must be a constant integer expression
ERROR: 0:44: error(#185) Array size must be a constant integer expression
ERROR: 0:45: error(#185) Array size must be a constant integer expression
ERROR: 0:46: error(#185) Array size must be a constant integer expression
ERROR: 0:47: error(#185) Array size must be a constant integer expression
ERROR: 0:48: error(#185) Array size must be a constant integer expression
ERROR: 0:49: error(#185) Array size must be a constant integer expression
ERROR: 0:50: error(#185) Array size must be a constant integer expression
ERROR: 0:51: error(#185) Array size must be a constant integer expression
ERROR: 0:52: error(#185) Array size must be a constant integer expression
ERROR: 0:53: error(#185) Array size must be a constant integer expression
ERROR: 0:54: error(#185) Array size must be a constant integer expression
ERROR: 0:55: error(#185) Array size must be a constant integer expression
ERROR: 0:56: error(#185) Array size must be a constant integer expression
ERROR: 0:57: error(#185) Array size must be a constant integer expression
ERROR: 0:58: error(#185) Array size must be a constant integer expression
ERROR: 0:59: error(#185) Array size must be a constant integer expression
ERROR: 0:60: error(#185) Array size must be a constant integer expression
ERROR: 0:61: error(#185) Array size must be a constant integer expression
ERROR: 0:62: error(#185) Array size must be a constant integer expression
ERROR: 0:63: error(#185) Array size must be a constant integer expression
ERROR: 0:64: error(#185) Array size must be a constant integer expression
ERROR: 0:65: error(#185) Array size must be a constant integer expression
ERROR: 0:66: error(#185) Array size must be a constant integer expression
ERROR: 0:67: error(#185) Array size must be a constant integer expression
ERROR: 0:68: error(#185) Array size must be a constant integer expression
ERROR: 0:69: error(#185) Array size must be a constant integer expression
ERROR: 0:70: error(#185) Array size must be a constant integer expression
ERROR: 0:71: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 30 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * clamp(uvec4(0u, 1u, 2u, 5u), 0u, 0u) => uvec4(0u, 0u, 0u, 0u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 0u, 0u) => uvec4(0u, 0u, 0u, 0u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 0u, 1u) => uvec4(0u, 1u, 1u, 1u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 0u, 1u) => uvec4(1u, 0u, 1u, 1u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 0u, 2u) => uvec4(0u, 1u, 2u, 2u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 0u, 2u) => uvec4(2u, 0u, 1u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 0u, 5u) => uvec4(0u, 1u, 2u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 0u, 5u) => uvec4(5u, 0u, 1u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 0u, 34u) => uvec4(0u, 1u, 2u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 0u, 34u) => uvec4(34u, 0u, 1u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 1u, 1u) => uvec4(1u, 1u, 1u, 1u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 1u, 1u) => uvec4(1u, 1u, 1u, 1u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 1u, 2u) => uvec4(1u, 1u, 2u, 2u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 1u, 2u) => uvec4(2u, 1u, 1u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 1u, 5u) => uvec4(1u, 1u, 2u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 1u, 5u) => uvec4(5u, 1u, 1u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 1u, 34u) => uvec4(1u, 1u, 2u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 1u, 34u) => uvec4(34u, 1u, 1u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 2u, 2u) => uvec4(2u, 2u, 2u, 2u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 2u, 2u) => uvec4(2u, 2u, 2u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 2u, 5u) => uvec4(2u, 2u, 2u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 2u, 5u) => uvec4(5u, 2u, 2u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 2u, 34u) => uvec4(2u, 2u, 2u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 2u, 34u) => uvec4(34u, 2u, 2u, 2u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 5u, 5u) => uvec4(5u, 5u, 5u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 5u, 5u) => uvec4(5u, 5u, 5u, 5u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 5u, 34u) => uvec4(5u, 5u, 5u, 5u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 5u, 34u) => uvec4(34u, 5u, 5u, 5u)
 * clamp(uvec4(0u, 1u, 2u, 5u), 34u, 34u) => uvec4(34u, 34u, 34u, 34u)
 * clamp(uvec4(34u, 0u, 1u, 2u), 34u, 34u) => uvec4(34u, 34u, 34u, 34u)
 */
#version 130

void main()
{
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 0u, 0u), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array0;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 0u, 0u), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array1;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 0u, 1u), uvec4(0u, 1u, 1u, 1u))) ? 1 : -1] array2;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 0u, 1u), uvec4(1u, 0u, 1u, 1u))) ? 1 : -1] array3;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 0u, 2u), uvec4(0u, 1u, 2u, 2u))) ? 1 : -1] array4;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 0u, 2u), uvec4(2u, 0u, 1u, 2u))) ? 1 : -1] array5;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 0u, 5u), uvec4(0u, 1u, 2u, 5u))) ? 1 : -1] array6;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 0u, 5u), uvec4(5u, 0u, 1u, 2u))) ? 1 : -1] array7;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 0u, 34u), uvec4(0u, 1u, 2u, 5u))) ? 1 : -1] array8;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 0u, 34u), uvec4(34u, 0u, 1u, 2u))) ? 1 : -1] array9;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 1u, 1u), uvec4(1u, 1u, 1u, 1u))) ? 1 : -1] array10;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 1u, 1u), uvec4(1u, 1u, 1u, 1u))) ? 1 : -1] array11;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 1u, 2u), uvec4(1u, 1u, 2u, 2u))) ? 1 : -1] array12;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 1u, 2u), uvec4(2u, 1u, 1u, 2u))) ? 1 : -1] array13;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 1u, 5u), uvec4(1u, 1u, 2u, 5u))) ? 1 : -1] array14;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 1u, 5u), uvec4(5u, 1u, 1u, 2u))) ? 1 : -1] array15;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 1u, 34u), uvec4(1u, 1u, 2u, 5u))) ? 1 : -1] array16;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 1u, 34u), uvec4(34u, 1u, 1u, 2u))) ? 1 : -1] array17;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 2u, 2u), uvec4(2u, 2u, 2u, 2u))) ? 1 : -1] array18;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 2u, 2u), uvec4(2u, 2u, 2u, 2u))) ? 1 : -1] array19;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 2u, 5u), uvec4(2u, 2u, 2u, 5u))) ? 1 : -1] array20;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 2u, 5u), uvec4(5u, 2u, 2u, 2u))) ? 1 : -1] array21;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 2u, 34u), uvec4(2u, 2u, 2u, 5u))) ? 1 : -1] array22;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 2u, 34u), uvec4(34u, 2u, 2u, 2u))) ? 1 : -1] array23;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 5u, 5u), uvec4(5u, 5u, 5u, 5u))) ? 1 : -1] array24;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 5u, 5u), uvec4(5u, 5u, 5u, 5u))) ? 1 : -1] array25;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 5u, 34u), uvec4(5u, 5u, 5u, 5u))) ? 1 : -1] array26;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 5u, 34u), uvec4(34u, 5u, 5u, 5u))) ? 1 : -1] array27;
  float[all(equal(clamp(uvec4(0u, 1u, 2u, 5u), 34u, 34u), uvec4(34u, 34u, 34u, 34u))) ? 1 : -1] array28;
  float[all(equal(clamp(uvec4(34u, 0u, 1u, 2u), 34u, 34u), uvec4(34u, 34u, 34u, 34u))) ? 1 : -1] array29;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length());
}

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