Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.857653141022 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec3-uvec3-uvec3.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec3-uvec3-uvec3.frag: Fragment shader failed to compile with the following errors: ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: 0:52: error(#185) Array size must be a constant integer expression ERROR: 0:53: error(#185) Array size must be a constant integer expression ERROR: 0:54: error(#185) Array size must be a constant integer expression ERROR: 0:55: error(#185) Array size must be a constant integer expression ERROR: 0:56: error(#185) Array size must be a constant integer expression ERROR: 0:57: error(#185) Array size must be a constant integer expression ERROR: 0:58: error(#185) Array size must be a constant integer expression ERROR: 0:59: error(#185) Array size must be a constant integer expression ERROR: 0:60: error(#185) Array size must be a constant integer expression ERROR: 0:61: error(#185) Array size must be a constant integer expression ERROR: error(#273) 25 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 0u, 0u) * clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(0u, 0u, 1u) * clamp(uvec3(0u, 0u, 0u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(1u, 1u, 1u) * clamp(uvec3(0u, 0u, 0u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(0u, 0u, 0u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 1u) * clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(1u, 1u, 1u) * clamp(uvec3(1u, 1u, 1u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(1u, 1u, 1u) * clamp(uvec3(1u, 1u, 1u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(1u, 1u, 1u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u) * clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(2u, 2u, 1u) * clamp(uvec3(2u, 2u, 2u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(2u, 2u, 2u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(2u, 2u, 2u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u) * clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(5u, 5u, 1u) * clamp(uvec3(5u, 5u, 5u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 5u) * clamp(uvec3(5u, 5u, 5u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 5u) * clamp(uvec3(5u, 5u, 5u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u) * clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(5u, 34u, 1u) * clamp(uvec3(34u, 34u, 34u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 34u) * clamp(uvec3(34u, 34u, 34u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 34u) * clamp(uvec3(34u, 34u, 34u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 34u, 34u) */ #version 130 void main() { float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array0; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(0u, 0u, 1u))) ? 1 : -1] array1; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array2; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array3; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array4; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 1u))) ? 1 : -1] array5; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array6; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array7; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array8; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array9; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array10; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(2u, 2u, 1u))) ? 1 : -1] array11; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array12; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array13; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array14; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array15; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(5u, 5u, 1u))) ? 1 : -1] array16; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 5u))) ? 1 : -1] array17; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 5u))) ? 1 : -1] array18; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array19; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array20; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(5u, 34u, 1u))) ? 1 : -1] array21; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 34u))) ? 1 : -1] array22; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 34u))) ? 1 : -1] array23; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 34u, 34u))) ? 1 : -1] array24; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length()); } |