Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.882420063019 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec2-uint-uint.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec2-uint-uint.frag: Fragment shader failed to compile with the following errors: ERROR: 0:57: error(#185) Array size must be a constant integer expression ERROR: 0:58: error(#185) Array size must be a constant integer expression ERROR: 0:59: error(#185) Array size must be a constant integer expression ERROR: 0:60: error(#185) Array size must be a constant integer expression ERROR: 0:61: error(#185) Array size must be a constant integer expression ERROR: 0:62: error(#185) Array size must be a constant integer expression ERROR: 0:63: error(#185) Array size must be a constant integer expression ERROR: 0:64: error(#185) Array size must be a constant integer expression ERROR: 0:65: error(#185) Array size must be a constant integer expression ERROR: 0:66: error(#185) Array size must be a constant integer expression ERROR: 0:67: error(#185) Array size must be a constant integer expression ERROR: 0:68: error(#185) Array size must be a constant integer expression ERROR: 0:69: error(#185) Array size must be a constant integer expression ERROR: 0:70: error(#185) Array size must be a constant integer expression ERROR: 0:71: error(#185) Array size must be a constant integer expression ERROR: 0:72: error(#185) Array size must be a constant integer expression ERROR: 0:73: error(#185) Array size must be a constant integer expression ERROR: 0:74: error(#185) Array size must be a constant integer expression ERROR: 0:75: error(#185) Array size must be a constant integer expression ERROR: 0:76: error(#185) Array size must be a constant integer expression ERROR: 0:77: error(#185) Array size must be a constant integer expression ERROR: 0:78: error(#185) Array size must be a constant integer expression ERROR: 0:79: error(#185) Array size must be a constant integer expression ERROR: 0:80: error(#185) Array size must be a constant integer expression ERROR: 0:81: error(#185) Array size must be a constant integer expression ERROR: 0:82: error(#185) Array size must be a constant integer expression ERROR: 0:83: error(#185) Array size must be a constant integer expression ERROR: 0:84: error(#185) Array size must be a constant integer expression ERROR: 0:85: error(#185) Array size must be a constant integer expression ERROR: 0:86: error(#185) Array size must be a constant integer expression ERROR: 0:87: error(#185) Array size must be a constant integer expression ERROR: 0:88: error(#185) Array size must be a constant integer expression ERROR: 0:89: error(#185) Array size must be a constant integer expression ERROR: 0:90: error(#185) Array size must be a constant integer expression ERROR: 0:91: error(#185) Array size must be a constant integer expression ERROR: 0:92: error(#185) Array size must be a constant integer expression ERROR: 0:93: error(#185) Array size must be a constant integer expression ERROR: 0:94: error(#185) Array size must be a constant integer expression ERROR: 0:95: error(#185) Array size must be a constant integer expression ERROR: 0:96: error(#185) Array size must be a constant integer expression ERROR: 0:97: error(#185) Array size must be a constant integer expression ERROR: 0:98: error(#185) Array size must be a constant integer expression ERROR: 0:99: error(#185) Array size must be a constant integer expression ERROR: 0:100: error(#185) Array size must be a constant integer expression ERROR: 0:101: error(#185) Array size must be a constant integer expression ERROR: error(#273) 45 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * clamp(uvec2(0u, 1u), 0u, 0u) => uvec2(0u, 0u) * clamp(uvec2(2u, 5u), 0u, 0u) => uvec2(0u, 0u) * clamp(uvec2(34u, 0u), 0u, 0u) => uvec2(0u, 0u) * clamp(uvec2(0u, 1u), 0u, 1u) => uvec2(0u, 1u) * clamp(uvec2(2u, 5u), 0u, 1u) => uvec2(1u, 1u) * clamp(uvec2(34u, 0u), 0u, 1u) => uvec2(1u, 0u) * clamp(uvec2(0u, 1u), 0u, 2u) => uvec2(0u, 1u) * clamp(uvec2(2u, 5u), 0u, 2u) => uvec2(2u, 2u) * clamp(uvec2(34u, 0u), 0u, 2u) => uvec2(2u, 0u) * clamp(uvec2(0u, 1u), 0u, 5u) => uvec2(0u, 1u) * clamp(uvec2(2u, 5u), 0u, 5u) => uvec2(2u, 5u) * clamp(uvec2(34u, 0u), 0u, 5u) => uvec2(5u, 0u) * clamp(uvec2(0u, 1u), 0u, 34u) => uvec2(0u, 1u) * clamp(uvec2(2u, 5u), 0u, 34u) => uvec2(2u, 5u) * clamp(uvec2(34u, 0u), 0u, 34u) => uvec2(34u, 0u) * clamp(uvec2(0u, 1u), 1u, 1u) => uvec2(1u, 1u) * clamp(uvec2(2u, 5u), 1u, 1u) => uvec2(1u, 1u) * clamp(uvec2(34u, 0u), 1u, 1u) => uvec2(1u, 1u) * clamp(uvec2(0u, 1u), 1u, 2u) => uvec2(1u, 1u) * clamp(uvec2(2u, 5u), 1u, 2u) => uvec2(2u, 2u) * clamp(uvec2(34u, 0u), 1u, 2u) => uvec2(2u, 1u) * clamp(uvec2(0u, 1u), 1u, 5u) => uvec2(1u, 1u) * clamp(uvec2(2u, 5u), 1u, 5u) => uvec2(2u, 5u) * clamp(uvec2(34u, 0u), 1u, 5u) => uvec2(5u, 1u) * clamp(uvec2(0u, 1u), 1u, 34u) => uvec2(1u, 1u) * clamp(uvec2(2u, 5u), 1u, 34u) => uvec2(2u, 5u) * clamp(uvec2(34u, 0u), 1u, 34u) => uvec2(34u, 1u) * clamp(uvec2(0u, 1u), 2u, 2u) => uvec2(2u, 2u) * clamp(uvec2(2u, 5u), 2u, 2u) => uvec2(2u, 2u) * clamp(uvec2(34u, 0u), 2u, 2u) => uvec2(2u, 2u) * clamp(uvec2(0u, 1u), 2u, 5u) => uvec2(2u, 2u) * clamp(uvec2(2u, 5u), 2u, 5u) => uvec2(2u, 5u) * clamp(uvec2(34u, 0u), 2u, 5u) => uvec2(5u, 2u) * clamp(uvec2(0u, 1u), 2u, 34u) => uvec2(2u, 2u) * clamp(uvec2(2u, 5u), 2u, 34u) => uvec2(2u, 5u) * clamp(uvec2(34u, 0u), 2u, 34u) => uvec2(34u, 2u) * clamp(uvec2(0u, 1u), 5u, 5u) => uvec2(5u, 5u) * clamp(uvec2(2u, 5u), 5u, 5u) => uvec2(5u, 5u) * clamp(uvec2(34u, 0u), 5u, 5u) => uvec2(5u, 5u) * clamp(uvec2(0u, 1u), 5u, 34u) => uvec2(5u, 5u) * clamp(uvec2(2u, 5u), 5u, 34u) => uvec2(5u, 5u) * clamp(uvec2(34u, 0u), 5u, 34u) => uvec2(34u, 5u) * clamp(uvec2(0u, 1u), 34u, 34u) => uvec2(34u, 34u) * clamp(uvec2(2u, 5u), 34u, 34u) => uvec2(34u, 34u) * clamp(uvec2(34u, 0u), 34u, 34u) => uvec2(34u, 34u) */ #version 130 void main() { float[all(equal(clamp(uvec2(0u, 1u), 0u, 0u), uvec2(0u, 0u))) ? 1 : -1] array0; float[all(equal(clamp(uvec2(2u, 5u), 0u, 0u), uvec2(0u, 0u))) ? 1 : -1] array1; float[all(equal(clamp(uvec2(34u, 0u), 0u, 0u), uvec2(0u, 0u))) ? 1 : -1] array2; float[all(equal(clamp(uvec2(0u, 1u), 0u, 1u), uvec2(0u, 1u))) ? 1 : -1] array3; float[all(equal(clamp(uvec2(2u, 5u), 0u, 1u), uvec2(1u, 1u))) ? 1 : -1] array4; float[all(equal(clamp(uvec2(34u, 0u), 0u, 1u), uvec2(1u, 0u))) ? 1 : -1] array5; float[all(equal(clamp(uvec2(0u, 1u), 0u, 2u), uvec2(0u, 1u))) ? 1 : -1] array6; float[all(equal(clamp(uvec2(2u, 5u), 0u, 2u), uvec2(2u, 2u))) ? 1 : -1] array7; float[all(equal(clamp(uvec2(34u, 0u), 0u, 2u), uvec2(2u, 0u))) ? 1 : -1] array8; float[all(equal(clamp(uvec2(0u, 1u), 0u, 5u), uvec2(0u, 1u))) ? 1 : -1] array9; float[all(equal(clamp(uvec2(2u, 5u), 0u, 5u), uvec2(2u, 5u))) ? 1 : -1] array10; float[all(equal(clamp(uvec2(34u, 0u), 0u, 5u), uvec2(5u, 0u))) ? 1 : -1] array11; float[all(equal(clamp(uvec2(0u, 1u), 0u, 34u), uvec2(0u, 1u))) ? 1 : -1] array12; float[all(equal(clamp(uvec2(2u, 5u), 0u, 34u), uvec2(2u, 5u))) ? 1 : -1] array13; float[all(equal(clamp(uvec2(34u, 0u), 0u, 34u), uvec2(34u, 0u))) ? 1 : -1] array14; float[all(equal(clamp(uvec2(0u, 1u), 1u, 1u), uvec2(1u, 1u))) ? 1 : -1] array15; float[all(equal(clamp(uvec2(2u, 5u), 1u, 1u), uvec2(1u, 1u))) ? 1 : -1] array16; float[all(equal(clamp(uvec2(34u, 0u), 1u, 1u), uvec2(1u, 1u))) ? 1 : -1] array17; float[all(equal(clamp(uvec2(0u, 1u), 1u, 2u), uvec2(1u, 1u))) ? 1 : -1] array18; float[all(equal(clamp(uvec2(2u, 5u), 1u, 2u), uvec2(2u, 2u))) ? 1 : -1] array19; float[all(equal(clamp(uvec2(34u, 0u), 1u, 2u), uvec2(2u, 1u))) ? 1 : -1] array20; float[all(equal(clamp(uvec2(0u, 1u), 1u, 5u), uvec2(1u, 1u))) ? 1 : -1] array21; float[all(equal(clamp(uvec2(2u, 5u), 1u, 5u), uvec2(2u, 5u))) ? 1 : -1] array22; float[all(equal(clamp(uvec2(34u, 0u), 1u, 5u), uvec2(5u, 1u))) ? 1 : -1] array23; float[all(equal(clamp(uvec2(0u, 1u), 1u, 34u), uvec2(1u, 1u))) ? 1 : -1] array24; float[all(equal(clamp(uvec2(2u, 5u), 1u, 34u), uvec2(2u, 5u))) ? 1 : -1] array25; float[all(equal(clamp(uvec2(34u, 0u), 1u, 34u), uvec2(34u, 1u))) ? 1 : -1] array26; float[all(equal(clamp(uvec2(0u, 1u), 2u, 2u), uvec2(2u, 2u))) ? 1 : -1] array27; float[all(equal(clamp(uvec2(2u, 5u), 2u, 2u), uvec2(2u, 2u))) ? 1 : -1] array28; float[all(equal(clamp(uvec2(34u, 0u), 2u, 2u), uvec2(2u, 2u))) ? 1 : -1] array29; float[all(equal(clamp(uvec2(0u, 1u), 2u, 5u), uvec2(2u, 2u))) ? 1 : -1] array30; float[all(equal(clamp(uvec2(2u, 5u), 2u, 5u), uvec2(2u, 5u))) ? 1 : -1] array31; float[all(equal(clamp(uvec2(34u, 0u), 2u, 5u), uvec2(5u, 2u))) ? 1 : -1] array32; float[all(equal(clamp(uvec2(0u, 1u), 2u, 34u), uvec2(2u, 2u))) ? 1 : -1] array33; float[all(equal(clamp(uvec2(2u, 5u), 2u, 34u), uvec2(2u, 5u))) ? 1 : -1] array34; float[all(equal(clamp(uvec2(34u, 0u), 2u, 34u), uvec2(34u, 2u))) ? 1 : -1] array35; float[all(equal(clamp(uvec2(0u, 1u), 5u, 5u), uvec2(5u, 5u))) ? 1 : -1] array36; float[all(equal(clamp(uvec2(2u, 5u), 5u, 5u), uvec2(5u, 5u))) ? 1 : -1] array37; float[all(equal(clamp(uvec2(34u, 0u), 5u, 5u), uvec2(5u, 5u))) ? 1 : -1] array38; float[all(equal(clamp(uvec2(0u, 1u), 5u, 34u), uvec2(5u, 5u))) ? 1 : -1] array39; float[all(equal(clamp(uvec2(2u, 5u), 5u, 34u), uvec2(5u, 5u))) ? 1 : -1] array40; float[all(equal(clamp(uvec2(34u, 0u), 5u, 34u), uvec2(34u, 5u))) ? 1 : -1] array41; float[all(equal(clamp(uvec2(0u, 1u), 34u, 34u), uvec2(34u, 34u))) ? 1 : -1] array42; float[all(equal(clamp(uvec2(2u, 5u), 34u, 34u), uvec2(34u, 34u))) ? 1 : -1] array43; float[all(equal(clamp(uvec2(34u, 0u), 34u, 34u), uvec2(34u, 34u))) ? 1 : -1] array44; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length() + array32.length() + array33.length() + array34.length() + array35.length() + array36.length() + array37.length() + array38.length() + array39.length() + array40.length() + array41.length() + array42.length() + array43.length() + array44.length()); } |