Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.934247016907 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uint-uint-uint.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uint-uint-uint.vert: Vertex shader failed to compile with the following errors: ERROR: 0:87: error(#186) Array size must be a positive integer ERROR: 0:88: error(#186) Array size must be a positive integer ERROR: 0:89: error(#186) Array size must be a positive integer ERROR: 0:90: error(#186) Array size must be a positive integer ERROR: 0:91: error(#186) Array size must be a positive integer ERROR: 0:92: error(#186) Array size must be a positive integer ERROR: 0:93: error(#186) Array size must be a positive integer ERROR: 0:94: error(#186) Array size must be a positive integer ERROR: 0:95: error(#186) Array size must be a positive integer ERROR: 0:96: error(#186) Array size must be a positive integer ERROR: 0:97: error(#186) Array size must be a positive integer ERROR: 0:98: error(#186) Array size must be a positive integer ERROR: 0:99: error(#186) Array size must be a positive integer ERROR: 0:100: error(#186) Array size must be a positive integer ERROR: 0:101: error(#186) Array size must be a positive integer ERROR: 0:102: error(#186) Array size must be a positive integer ERROR: 0:103: error(#186) Array size must be a positive integer ERROR: 0:104: error(#186) Array size must be a positive integer ERROR: 0:105: error(#186) Array size must be a positive integer ERROR: 0:106: error(#186) Array size must be a positive integer ERROR: 0:107: error(#186) Array size must be a positive integer ERROR: 0:108: error(#186) Array size must be a positive integer ERROR: 0:109: error(#186) Array size must be a positive integer ERROR: 0:110: error(#186) Array size must be a positive integer ERROR: 0:111: error(#186) Array size must be a positive integer ERROR: 0:112: error(#186) Array size must be a positive integer ERROR: 0:113: error(#186) Array size must be a positive integer ERROR: 0:114: error(#186) Array size must be a positive integer ERROR: 0:115: error(#186) Array size must be a positive integer ERROR: 0:116: error(#186) Array size must be a positive integer ERROR: 0:117: error(#186) Array size must be a positive integer ERROR: 0:118: error(#186) Array size must be a positive integer ERROR: 0:119: error(#186) Array size must be a positive integer ERROR: 0:120: error(#186) Array size must be a positive integer ERROR: 0:121: error(#186) Array size must be a positive integer ERROR: 0:122: error(#186) Array size must be a positive integer ERROR: 0:123: error(#186) Array size must be a positive integer ERROR: 0:124: error(#186) Array size must be a positive integer ERROR: 0:125: error(#186) Array size must be a positive integer ERROR: 0:126: error(#186) Array size must be a positive integer ERROR: 0:127: error(#186) Array size must be a positive integer ERROR: 0:128: error(#186) Array size must be a positive integer ERROR: 0:129: error(#186) Array size must be a positive integer ERROR: 0:130: error(#186) Array size must be a positive integer ERROR: 0:131: error(#186) Array size must be a positive integer ERROR: 0:132: error(#186) Array size must be a positive integer ERROR: 0:133: error(#186) Array size must be a positive integer ERROR: 0:134: error(#186) Array size must be a positive integer ERROR: 0:135: error(#186) Array size must be a positive integer ERROR: 0:136: error(#186) Array size must be a positive integer ERROR: 0:137: error(#186) Array size must be a positive integer ERROR: 0:138: error(#186) Array size must be a positive integer ERROR: 0:139: error(#186) Array size must be a positive integer ERROR: 0:140: error(#186) Array size must be a positive integer ERROR: 0:141: error(#186) Array size must be a positive integer ERROR: 0:142: error(#186) Array size must be a positive integer ERROR: 0:143: error(#186) Array size must be a positive integer ERROR: 0:144: error(#186) Array size must be a positive integer ERROR: 0:145: error(#186) Array size must be a positive integer ERROR: 0:146: error(#186) Array size must be a positive integer ERROR: 0:147: error(#186) Array size must be a positive integer ERROR: 0:148: error(#186) Array size must be a positive integer ERROR: 0:149: error(#186) Array size must be a positive integer ERROR: 0:150: error(#186) Array size must be a positive integer ERROR: 0:151: error(#186) Array size must be a positive integer ERROR: 0:152: error(#186) Array size must be a positive integer ERROR: 0:153: error(#186) Array size must be a positive integer ERROR: 0:154: error(#186) Array size must be a positive integer ERROR: 0:155: error(#186) Array size must be a positive integer ERROR: 0:156: error(#186) Array size must be a positive integer ERROR: 0:157: error(#186) Array size must be a positive integer ERROR: 0:158: error(#186) Array size must be a positive integer ERROR: 0:159: error(#186) Array size must be a positive integer ERROR: 0:160: error(#186) Array size must be a positive integer ERROR: 0:161: error(#186) Array size must be a positive integer ERROR: error(#273) 75 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * clamp(0u, 0u, 0u) => 0u * clamp(0u, 0u, 1u) => 0u * clamp(0u, 0u, 2u) => 0u * clamp(0u, 0u, 5u) => 0u * clamp(0u, 0u, 34u) => 0u * clamp(0u, 1u, 1u) => 1u * clamp(0u, 1u, 2u) => 1u * clamp(0u, 1u, 5u) => 1u * clamp(0u, 1u, 34u) => 1u * clamp(0u, 2u, 2u) => 2u * clamp(0u, 2u, 5u) => 2u * clamp(0u, 2u, 34u) => 2u * clamp(0u, 5u, 5u) => 5u * clamp(0u, 5u, 34u) => 5u * clamp(0u, 34u, 34u) => 34u * clamp(1u, 0u, 0u) => 0u * clamp(1u, 0u, 1u) => 1u * clamp(1u, 0u, 2u) => 1u * clamp(1u, 0u, 5u) => 1u * clamp(1u, 0u, 34u) => 1u * clamp(1u, 1u, 1u) => 1u * clamp(1u, 1u, 2u) => 1u * clamp(1u, 1u, 5u) => 1u * clamp(1u, 1u, 34u) => 1u * clamp(1u, 2u, 2u) => 2u * clamp(1u, 2u, 5u) => 2u * clamp(1u, 2u, 34u) => 2u * clamp(1u, 5u, 5u) => 5u * clamp(1u, 5u, 34u) => 5u * clamp(1u, 34u, 34u) => 34u * clamp(2u, 0u, 0u) => 0u * clamp(2u, 0u, 1u) => 1u * clamp(2u, 0u, 2u) => 2u * clamp(2u, 0u, 5u) => 2u * clamp(2u, 0u, 34u) => 2u * clamp(2u, 1u, 1u) => 1u * clamp(2u, 1u, 2u) => 2u * clamp(2u, 1u, 5u) => 2u * clamp(2u, 1u, 34u) => 2u * clamp(2u, 2u, 2u) => 2u * clamp(2u, 2u, 5u) => 2u * clamp(2u, 2u, 34u) => 2u * clamp(2u, 5u, 5u) => 5u * clamp(2u, 5u, 34u) => 5u * clamp(2u, 34u, 34u) => 34u * clamp(5u, 0u, 0u) => 0u * clamp(5u, 0u, 1u) => 1u * clamp(5u, 0u, 2u) => 2u * clamp(5u, 0u, 5u) => 5u * clamp(5u, 0u, 34u) => 5u * clamp(5u, 1u, 1u) => 1u * clamp(5u, 1u, 2u) => 2u * clamp(5u, 1u, 5u) => 5u * clamp(5u, 1u, 34u) => 5u * clamp(5u, 2u, 2u) => 2u * clamp(5u, 2u, 5u) => 5u * clamp(5u, 2u, 34u) => 5u * clamp(5u, 5u, 5u) => 5u * clamp(5u, 5u, 34u) => 5u * clamp(5u, 34u, 34u) => 34u * clamp(34u, 0u, 0u) => 0u * clamp(34u, 0u, 1u) => 1u * clamp(34u, 0u, 2u) => 2u * clamp(34u, 0u, 5u) => 5u * clamp(34u, 0u, 34u) => 34u * clamp(34u, 1u, 1u) => 1u * clamp(34u, 1u, 2u) => 2u * clamp(34u, 1u, 5u) => 5u * clamp(34u, 1u, 34u) => 34u * clamp(34u, 2u, 2u) => 2u * clamp(34u, 2u, 5u) => 5u * clamp(34u, 2u, 34u) => 34u * clamp(34u, 5u, 5u) => 5u * clamp(34u, 5u, 34u) => 34u * clamp(34u, 34u, 34u) => 34u */ #version 130 void main() { float[clamp(0u, 0u, 0u) == 0u ? 1 : -1] array0; float[clamp(0u, 0u, 1u) == 0u ? 1 : -1] array1; float[clamp(0u, 0u, 2u) == 0u ? 1 : -1] array2; float[clamp(0u, 0u, 5u) == 0u ? 1 : -1] array3; float[clamp(0u, 0u, 34u) == 0u ? 1 : -1] array4; float[clamp(0u, 1u, 1u) == 1u ? 1 : -1] array5; float[clamp(0u, 1u, 2u) == 1u ? 1 : -1] array6; float[clamp(0u, 1u, 5u) == 1u ? 1 : -1] array7; float[clamp(0u, 1u, 34u) == 1u ? 1 : -1] array8; float[clamp(0u, 2u, 2u) == 2u ? 1 : -1] array9; float[clamp(0u, 2u, 5u) == 2u ? 1 : -1] array10; float[clamp(0u, 2u, 34u) == 2u ? 1 : -1] array11; float[clamp(0u, 5u, 5u) == 5u ? 1 : -1] array12; float[clamp(0u, 5u, 34u) == 5u ? 1 : -1] array13; float[clamp(0u, 34u, 34u) == 34u ? 1 : -1] array14; float[clamp(1u, 0u, 0u) == 0u ? 1 : -1] array15; float[clamp(1u, 0u, 1u) == 1u ? 1 : -1] array16; float[clamp(1u, 0u, 2u) == 1u ? 1 : -1] array17; float[clamp(1u, 0u, 5u) == 1u ? 1 : -1] array18; float[clamp(1u, 0u, 34u) == 1u ? 1 : -1] array19; float[clamp(1u, 1u, 1u) == 1u ? 1 : -1] array20; float[clamp(1u, 1u, 2u) == 1u ? 1 : -1] array21; float[clamp(1u, 1u, 5u) == 1u ? 1 : -1] array22; float[clamp(1u, 1u, 34u) == 1u ? 1 : -1] array23; float[clamp(1u, 2u, 2u) == 2u ? 1 : -1] array24; float[clamp(1u, 2u, 5u) == 2u ? 1 : -1] array25; float[clamp(1u, 2u, 34u) == 2u ? 1 : -1] array26; float[clamp(1u, 5u, 5u) == 5u ? 1 : -1] array27; float[clamp(1u, 5u, 34u) == 5u ? 1 : -1] array28; float[clamp(1u, 34u, 34u) == 34u ? 1 : -1] array29; float[clamp(2u, 0u, 0u) == 0u ? 1 : -1] array30; float[clamp(2u, 0u, 1u) == 1u ? 1 : -1] array31; float[clamp(2u, 0u, 2u) == 2u ? 1 : -1] array32; float[clamp(2u, 0u, 5u) == 2u ? 1 : -1] array33; float[clamp(2u, 0u, 34u) == 2u ? 1 : -1] array34; float[clamp(2u, 1u, 1u) == 1u ? 1 : -1] array35; float[clamp(2u, 1u, 2u) == 2u ? 1 : -1] array36; float[clamp(2u, 1u, 5u) == 2u ? 1 : -1] array37; float[clamp(2u, 1u, 34u) == 2u ? 1 : -1] array38; float[clamp(2u, 2u, 2u) == 2u ? 1 : -1] array39; float[clamp(2u, 2u, 5u) == 2u ? 1 : -1] array40; float[clamp(2u, 2u, 34u) == 2u ? 1 : -1] array41; float[clamp(2u, 5u, 5u) == 5u ? 1 : -1] array42; float[clamp(2u, 5u, 34u) == 5u ? 1 : -1] array43; float[clamp(2u, 34u, 34u) == 34u ? 1 : -1] array44; float[clamp(5u, 0u, 0u) == 0u ? 1 : -1] array45; float[clamp(5u, 0u, 1u) == 1u ? 1 : -1] array46; float[clamp(5u, 0u, 2u) == 2u ? 1 : -1] array47; float[clamp(5u, 0u, 5u) == 5u ? 1 : -1] array48; float[clamp(5u, 0u, 34u) == 5u ? 1 : -1] array49; float[clamp(5u, 1u, 1u) == 1u ? 1 : -1] array50; float[clamp(5u, 1u, 2u) == 2u ? 1 : -1] array51; float[clamp(5u, 1u, 5u) == 5u ? 1 : -1] array52; float[clamp(5u, 1u, 34u) == 5u ? 1 : -1] array53; float[clamp(5u, 2u, 2u) == 2u ? 1 : -1] array54; float[clamp(5u, 2u, 5u) == 5u ? 1 : -1] array55; float[clamp(5u, 2u, 34u) == 5u ? 1 : -1] array56; float[clamp(5u, 5u, 5u) == 5u ? 1 : -1] array57; float[clamp(5u, 5u, 34u) == 5u ? 1 : -1] array58; float[clamp(5u, 34u, 34u) == 34u ? 1 : -1] array59; float[clamp(34u, 0u, 0u) == 0u ? 1 : -1] array60; float[clamp(34u, 0u, 1u) == 1u ? 1 : -1] array61; float[clamp(34u, 0u, 2u) == 2u ? 1 : -1] array62; float[clamp(34u, 0u, 5u) == 5u ? 1 : -1] array63; float[clamp(34u, 0u, 34u) == 34u ? 1 : -1] array64; float[clamp(34u, 1u, 1u) == 1u ? 1 : -1] array65; float[clamp(34u, 1u, 2u) == 2u ? 1 : -1] array66; float[clamp(34u, 1u, 5u) == 5u ? 1 : -1] array67; float[clamp(34u, 1u, 34u) == 34u ? 1 : -1] array68; float[clamp(34u, 2u, 2u) == 2u ? 1 : -1] array69; float[clamp(34u, 2u, 5u) == 5u ? 1 : -1] array70; float[clamp(34u, 2u, 34u) == 34u ? 1 : -1] array71; float[clamp(34u, 5u, 5u) == 5u ? 1 : -1] array72; float[clamp(34u, 5u, 34u) == 34u ? 1 : -1] array73; float[clamp(34u, 34u, 34u) == 34u ? 1 : -1] array74; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length() + array32.length() + array33.length() + array34.length() + array35.length() + array36.length() + array37.length() + array38.length() + array39.length() + array40.length() + array41.length() + array42.length() + array43.length() + array44.length() + array45.length() + array46.length() + array47.length() + array48.length() + array49.length() + array50.length() + array51.length() + array52.length() + array53.length() + array54.length() + array55.length() + array56.length() + array57.length() + array58.length() + array59.length() + array60.length() + array61.length() + array62.length() + array63.length() + array64.length() + array65.length() + array66.length() + array67.length() + array68.length() + array69.length() + array70.length() + array71.length() + array72.length() + array73.length() + array74.length()); } |