Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.2758808136 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-initializer.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-initializer.vert: Vertex shader failed to compile with the following errors: ERROR: 0:20: error(#160) Cannot convert from 'const float' to 'highp float' ERROR: 0:21: error(#160) Cannot convert from 'const float' to 'highp float' ERROR: 0:22: error(#160) Cannot convert from 'const float' to 'highp float' ERROR: 0:24: error(#198) Redefinition error: an_array ERROR: 0:26: error(#158) Error arrays used as function arguments must be declared with a size ERROR: 0:26: error(#202) No matching overloaded function found a_function ERROR: error(#273) 6 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "It is legal to declare an array without a size and then later * re-declare the same name as an array of the same type and specify a * size." */ #version 120 float a_function(float[3]); void main() { float [] an_array; an_array[0] = 0.0; an_array[1] = 1.0; an_array[2] = 2.0; float [] an_array = float[](2.0, 1.0, 0.0); gl_Position = vec4(a_function(an_array)); } |