Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.31073498726 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-01.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-01.vert: Vertex shader failed to compile with the following errors: ERROR: 0:20: error(#160) Cannot convert from 'const highp 4-component vector of float' to 'highp 4-component vector of float' ERROR: 0:21: error(#160) Cannot convert from 'const highp 4-component vector of float' to 'highp 4-component vector of float' ERROR: 0:22: error(#160) Cannot convert from 'const highp 4-component vector of float' to 'highp 4-component vector of float' ERROR: 0:23: error(#160) Cannot convert from 'const highp 4-component vector of float' to 'highp 4-component vector of float' ERROR: 0:24: error(#160) Cannot convert from 'const highp 4-component vector of float' to 'highp 4-component vector of float' ERROR: 0:25: error(#160) Cannot convert from 'const highp 4-component vector of float' to 'highp 4-component vector of float' ERROR: 0:27: error(#198) Redefinition error: an_array ERROR: 0:29: error(#158) Error arrays used as function arguments must be declared with a size ERROR: error(#273) 8 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "It is legal to declare an array without a size and then later * re-declare the same name as an array of the same type and specify a * size." */ #version 120 float a_function(vec4[6]); void main() { vec4 [] an_array; an_array[0] = vec4(0); an_array[1] = vec4(1); an_array[2] = vec4(2); an_array[3] = vec4(3); an_array[4] = vec4(4); an_array[5] = vec4(5); vec4 [6] an_array; gl_Position = vec4(a_function(an_array)); } |