Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.28077101707 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-positive.vert fail 1.20 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-positive.vert: Vertex shader was successfully compiled to run on hardware. Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.20 * [end config] * * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: * * "In total, only the following operators are allowed to operate on * arrays and structures as whole entities: * * field or method selector . * equality == != * assignment = * indexing (arrays only) []" */ #version 120 uniform vec4 a[2]; uniform vec4 b[2]; void main() { gl_Position = vec4(+a == b); } |