Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert

Overview

Status: pass
Result: pass

Back to summary

Details

Detail Value
returncode 0
time 1.3488278389
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert fail 1.20
info
Returncode: 0

Errors:


Output:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-not-equal-implicit-size.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:23: error(#160) Cannot convert from '4-component vector of float' to 'highp 4-component vector of float'
ERROR: 0:24: error(#147) '[' array index out of range '2'
ERROR: 0:24: error(#160) Cannot convert from '4-component vector of float' to 'highp 4-component vector of float'
ERROR: 0:26: error(#162) Wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uniform array of 4-component vector of float' and a right operand of type 'highp array of 4-component vector of float' (or there is no acceptable conversion)
ERROR: error(#273) 4 compilation errors.  No code generated

Back to summary