Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert

Overview

Status: pass
Result: pass

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Details

Detail Value
returncode 0
time 0.970934867859
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert fail 1.20
info
Returncode: 0

Errors:


Output:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign-implicit-conversion-bvec3-vec3.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:18: error(#160) Cannot convert from 'uniform array of 3-component vector of bool' to 'highp array of 3-component vector of float'
ERROR: error(#273) 1 compilation errors.  No code generated

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