Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.19649386406 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/storage-qualfiers/static-write-point-coord.frag fail 1.20 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.20/compiler/storage-qualfiers/static-write-point-coord.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.20 // [end config] // // From section 4.3.6 of the GLSL 1.20 spec: // A fragment shader can not write to a varying variable. // // From section 7.6 of the GLSL 1.20 spec: // The following varying variables are available to read from in a fragment shader. // ... // varying vec2 gl_PointCoord; #version 120 void g() { gl_PointCoord = vec2(0.0); } |