Results for spec/glsl-1.20/compiler/built-in-functions/op-uplus-ivec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.11468410492
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-ivec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-ivec3.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:15: error(#185) Array size must be a constant integer expression
  • ERROR: 0:16: error(#185) Array size must be a constant integer expression
  • ERROR: 0:17: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 3 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-ivec3.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:15: error(#185) Array size must be a constant integer expression
ERROR: 0:16: error(#185) Array size must be a constant integer expression
ERROR: 0:17: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 3 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (+ ivec3(-36, 32, -88)) => ivec3(-36, 32, -88)
 * (+ ivec3(36, 32, 88)) => ivec3(36, 32, 88)
 * (+ ivec3(59, 77, 68)) => ivec3(59, 77, 68)
 */
#version 120

void main()
{
  float[all(equal((+ ivec3(-36, 32, -88)), ivec3(-36, 32, -88))) ? 1 : -1] array0;
  float[all(equal((+ ivec3(36, 32, 88)), ivec3(36, 32, 88))) ? 1 : -1] array1;
  float[all(equal((+ ivec3(59, 77, 68)), ivec3(59, 77, 68))) ? 1 : -1] array2;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length());
}

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