Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec3-int.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.12105512619
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec3-int.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec3-int.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec3-int.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec3(-36, 32, -88) - 12) => ivec3(-48, 20, -100)
 * (ivec3(-36, 32, -88) - -6) => ivec3(-30, 38, -82)
 * (ivec3(-36, 32, -88) - 74) => ivec3(-110, -42, -162)
 * (ivec3(-36, 32, -88) - -32) => ivec3(-4, 64, -56)
 * (ivec3(-36, 32, -88) - 0) => ivec3(-36, 32, -88)
 * (ivec3(36, 32, 88) - 12) => ivec3(24, 20, 76)
 * (ivec3(36, 32, 88) - -6) => ivec3(42, 38, 94)
 * (ivec3(36, 32, 88) - 74) => ivec3(-38, -42, 14)
 * (ivec3(36, 32, 88) - -32) => ivec3(68, 64, 120)
 * (ivec3(36, 32, 88) - 0) => ivec3(36, 32, 88)
 * (ivec3(59, 77, 68) - 12) => ivec3(47, 65, 56)
 * (ivec3(59, 77, 68) - -6) => ivec3(65, 83, 74)
 * (ivec3(59, 77, 68) - 74) => ivec3(-15, 3, -6)
 * (ivec3(59, 77, 68) - -32) => ivec3(91, 109, 100)
 * (ivec3(59, 77, 68) - 0) => ivec3(59, 77, 68)
 */
#version 120

void main()
{
  float[all(equal((ivec3(-36, 32, -88) - 12), ivec3(-48, 20, -100))) ? 1 : -1] array0;
  float[all(equal((ivec3(-36, 32, -88) - -6), ivec3(-30, 38, -82))) ? 1 : -1] array1;
  float[all(equal((ivec3(-36, 32, -88) - 74), ivec3(-110, -42, -162))) ? 1 : -1] array2;
  float[all(equal((ivec3(-36, 32, -88) - -32), ivec3(-4, 64, -56))) ? 1 : -1] array3;
  float[all(equal((ivec3(-36, 32, -88) - 0), ivec3(-36, 32, -88))) ? 1 : -1] array4;
  float[all(equal((ivec3(36, 32, 88) - 12), ivec3(24, 20, 76))) ? 1 : -1] array5;
  float[all(equal((ivec3(36, 32, 88) - -6), ivec3(42, 38, 94))) ? 1 : -1] array6;
  float[all(equal((ivec3(36, 32, 88) - 74), ivec3(-38, -42, 14))) ? 1 : -1] array7;
  float[all(equal((ivec3(36, 32, 88) - -32), ivec3(68, 64, 120))) ? 1 : -1] array8;
  float[all(equal((ivec3(36, 32, 88) - 0), ivec3(36, 32, 88))) ? 1 : -1] array9;
  float[all(equal((ivec3(59, 77, 68) - 12), ivec3(47, 65, 56))) ? 1 : -1] array10;
  float[all(equal((ivec3(59, 77, 68) - -6), ivec3(65, 83, 74))) ? 1 : -1] array11;
  float[all(equal((ivec3(59, 77, 68) - 74), ivec3(-15, 3, -6))) ? 1 : -1] array12;
  float[all(equal((ivec3(59, 77, 68) - -32), ivec3(91, 109, 100))) ? 1 : -1] array13;
  float[all(equal((ivec3(59, 77, 68) - 0), ivec3(59, 77, 68))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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