Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.13380289078 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec2-int.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec2-int.vert: Vertex shader failed to compile with the following errors: ERROR: 0:27: error(#185) Array size must be a constant integer expression ERROR: 0:28: error(#185) Array size must be a constant integer expression ERROR: 0:29: error(#185) Array size must be a constant integer expression ERROR: 0:30: error(#185) Array size must be a constant integer expression ERROR: 0:31: error(#185) Array size must be a constant integer expression ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: error(#273) 15 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec2(38, 35) - 12) => ivec2(26, 23) * (ivec2(38, 35) - -6) => ivec2(44, 41) * (ivec2(38, 35) - 74) => ivec2(-36, -39) * (ivec2(38, 35) - -32) => ivec2(70, 67) * (ivec2(38, 35) - 0) => ivec2(38, 35) * (ivec2(64, -9) - 12) => ivec2(52, -21) * (ivec2(64, -9) - -6) => ivec2(70, -3) * (ivec2(64, -9) - 74) => ivec2(-10, -83) * (ivec2(64, -9) - -32) => ivec2(96, 23) * (ivec2(64, -9) - 0) => ivec2(64, -9) * (ivec2(64, 9) - 12) => ivec2(52, -3) * (ivec2(64, 9) - -6) => ivec2(70, 15) * (ivec2(64, 9) - 74) => ivec2(-10, -65) * (ivec2(64, 9) - -32) => ivec2(96, 41) * (ivec2(64, 9) - 0) => ivec2(64, 9) */ #version 120 void main() { float[all(equal((ivec2(38, 35) - 12), ivec2(26, 23))) ? 1 : -1] array0; float[all(equal((ivec2(38, 35) - -6), ivec2(44, 41))) ? 1 : -1] array1; float[all(equal((ivec2(38, 35) - 74), ivec2(-36, -39))) ? 1 : -1] array2; float[all(equal((ivec2(38, 35) - -32), ivec2(70, 67))) ? 1 : -1] array3; float[all(equal((ivec2(38, 35) - 0), ivec2(38, 35))) ? 1 : -1] array4; float[all(equal((ivec2(64, -9) - 12), ivec2(52, -21))) ? 1 : -1] array5; float[all(equal((ivec2(64, -9) - -6), ivec2(70, -3))) ? 1 : -1] array6; float[all(equal((ivec2(64, -9) - 74), ivec2(-10, -83))) ? 1 : -1] array7; float[all(equal((ivec2(64, -9) - -32), ivec2(96, 23))) ? 1 : -1] array8; float[all(equal((ivec2(64, -9) - 0), ivec2(64, -9))) ? 1 : -1] array9; float[all(equal((ivec2(64, 9) - 12), ivec2(52, -3))) ? 1 : -1] array10; float[all(equal((ivec2(64, 9) - -6), ivec2(70, 15))) ? 1 : -1] array11; float[all(equal((ivec2(64, 9) - 74), ivec2(-10, -65))) ? 1 : -1] array12; float[all(equal((ivec2(64, 9) - -32), ivec2(96, 41))) ? 1 : -1] array13; float[all(equal((ivec2(64, 9) - 0), ivec2(64, 9))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |