Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec2-int.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.13380289078
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec2-int.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec2-int.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec2-int.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (ivec2(38, 35) - 12) => ivec2(26, 23)
 * (ivec2(38, 35) - -6) => ivec2(44, 41)
 * (ivec2(38, 35) - 74) => ivec2(-36, -39)
 * (ivec2(38, 35) - -32) => ivec2(70, 67)
 * (ivec2(38, 35) - 0) => ivec2(38, 35)
 * (ivec2(64, -9) - 12) => ivec2(52, -21)
 * (ivec2(64, -9) - -6) => ivec2(70, -3)
 * (ivec2(64, -9) - 74) => ivec2(-10, -83)
 * (ivec2(64, -9) - -32) => ivec2(96, 23)
 * (ivec2(64, -9) - 0) => ivec2(64, -9)
 * (ivec2(64, 9) - 12) => ivec2(52, -3)
 * (ivec2(64, 9) - -6) => ivec2(70, 15)
 * (ivec2(64, 9) - 74) => ivec2(-10, -65)
 * (ivec2(64, 9) - -32) => ivec2(96, 41)
 * (ivec2(64, 9) - 0) => ivec2(64, 9)
 */
#version 120

void main()
{
  float[all(equal((ivec2(38, 35) - 12), ivec2(26, 23))) ? 1 : -1] array0;
  float[all(equal((ivec2(38, 35) - -6), ivec2(44, 41))) ? 1 : -1] array1;
  float[all(equal((ivec2(38, 35) - 74), ivec2(-36, -39))) ? 1 : -1] array2;
  float[all(equal((ivec2(38, 35) - -32), ivec2(70, 67))) ? 1 : -1] array3;
  float[all(equal((ivec2(38, 35) - 0), ivec2(38, 35))) ? 1 : -1] array4;
  float[all(equal((ivec2(64, -9) - 12), ivec2(52, -21))) ? 1 : -1] array5;
  float[all(equal((ivec2(64, -9) - -6), ivec2(70, -3))) ? 1 : -1] array6;
  float[all(equal((ivec2(64, -9) - 74), ivec2(-10, -83))) ? 1 : -1] array7;
  float[all(equal((ivec2(64, -9) - -32), ivec2(96, 23))) ? 1 : -1] array8;
  float[all(equal((ivec2(64, -9) - 0), ivec2(64, -9))) ? 1 : -1] array9;
  float[all(equal((ivec2(64, 9) - 12), ivec2(52, -3))) ? 1 : -1] array10;
  float[all(equal((ivec2(64, 9) - -6), ivec2(70, 15))) ? 1 : -1] array11;
  float[all(equal((ivec2(64, 9) - 74), ivec2(-10, -65))) ? 1 : -1] array12;
  float[all(equal((ivec2(64, 9) - -32), ivec2(96, 41))) ? 1 : -1] array13;
  float[all(equal((ivec2(64, 9) - 0), ivec2(64, 9))) ? 1 : -1] array14;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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