Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.733647823334
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (12 - ivec3(-36, 32, -88)) => ivec3(48, -20, 100)
 * (12 - ivec3(36, 32, 88)) => ivec3(-24, -20, -76)
 * (12 - ivec3(59, 77, 68)) => ivec3(-47, -65, -56)
 * (-6 - ivec3(-36, 32, -88)) => ivec3(30, -38, 82)
 * (-6 - ivec3(36, 32, 88)) => ivec3(-42, -38, -94)
 * (-6 - ivec3(59, 77, 68)) => ivec3(-65, -83, -74)
 * (74 - ivec3(-36, 32, -88)) => ivec3(110, 42, 162)
 * (74 - ivec3(36, 32, 88)) => ivec3(38, 42, -14)
 * (74 - ivec3(59, 77, 68)) => ivec3(15, -3, 6)
 * (-32 - ivec3(-36, 32, -88)) => ivec3(4, -64, 56)
 * (-32 - ivec3(36, 32, 88)) => ivec3(-68, -64, -120)
 * (-32 - ivec3(59, 77, 68)) => ivec3(-91, -109, -100)
 * (0 - ivec3(-36, 32, -88)) => ivec3(36, -32, 88)
 * (0 - ivec3(36, 32, 88)) => ivec3(-36, -32, -88)
 * (0 - ivec3(59, 77, 68)) => ivec3(-59, -77, -68)
 */
#version 120

void main()
{
  float[all(equal((12 - ivec3(-36, 32, -88)), ivec3(48, -20, 100))) ? 1 : -1] array0;
  float[all(equal((12 - ivec3(36, 32, 88)), ivec3(-24, -20, -76))) ? 1 : -1] array1;
  float[all(equal((12 - ivec3(59, 77, 68)), ivec3(-47, -65, -56))) ? 1 : -1] array2;
  float[all(equal((-6 - ivec3(-36, 32, -88)), ivec3(30, -38, 82))) ? 1 : -1] array3;
  float[all(equal((-6 - ivec3(36, 32, 88)), ivec3(-42, -38, -94))) ? 1 : -1] array4;
  float[all(equal((-6 - ivec3(59, 77, 68)), ivec3(-65, -83, -74))) ? 1 : -1] array5;
  float[all(equal((74 - ivec3(-36, 32, -88)), ivec3(110, 42, 162))) ? 1 : -1] array6;
  float[all(equal((74 - ivec3(36, 32, 88)), ivec3(38, 42, -14))) ? 1 : -1] array7;
  float[all(equal((74 - ivec3(59, 77, 68)), ivec3(15, -3, 6))) ? 1 : -1] array8;
  float[all(equal((-32 - ivec3(-36, 32, -88)), ivec3(4, -64, 56))) ? 1 : -1] array9;
  float[all(equal((-32 - ivec3(36, 32, 88)), ivec3(-68, -64, -120))) ? 1 : -1] array10;
  float[all(equal((-32 - ivec3(59, 77, 68)), ivec3(-91, -109, -100))) ? 1 : -1] array11;
  float[all(equal((0 - ivec3(-36, 32, -88)), ivec3(36, -32, 88))) ? 1 : -1] array12;
  float[all(equal((0 - ivec3(36, 32, 88)), ivec3(-36, -32, -88))) ? 1 : -1] array13;
  float[all(equal((0 - ivec3(59, 77, 68)), ivec3(-59, -77, -68))) ? 1 : -1] array14;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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