Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.852849006653 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-ivec4-ivec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-ivec4-ivec4.frag: Fragment shader failed to compile with the following errors: ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: 0:52: error(#185) Array size must be a constant integer expression ERROR: 0:53: error(#185) Array size must be a constant integer expression ERROR: 0:54: error(#185) Array size must be a constant integer expression ERROR: 0:55: error(#185) Array size must be a constant integer expression ERROR: 0:56: error(#185) Array size must be a constant integer expression ERROR: 0:57: error(#185) Array size must be a constant integer expression ERROR: 0:58: error(#185) Array size must be a constant integer expression ERROR: 0:59: error(#185) Array size must be a constant integer expression ERROR: 0:60: error(#185) Array size must be a constant integer expression ERROR: 0:61: error(#185) Array size must be a constant integer expression ERROR: 0:62: error(#185) Array size must be a constant integer expression ERROR: 0:63: error(#185) Array size must be a constant integer expression ERROR: 0:64: error(#185) Array size must be a constant integer expression ERROR: 0:65: error(#185) Array size must be a constant integer expression ERROR: 0:66: error(#185) Array size must be a constant integer expression ERROR: 0:67: error(#185) Array size must be a constant integer expression ERROR: 0:68: error(#185) Array size must be a constant integer expression ERROR: 0:69: error(#185) Array size must be a constant integer expression ERROR: 0:70: error(#185) Array size must be a constant integer expression ERROR: 0:71: error(#185) Array size must be a constant integer expression ERROR: 0:72: error(#185) Array size must be a constant integer expression ERROR: 0:73: error(#185) Array size must be a constant integer expression ERROR: 0:74: error(#185) Array size must be a constant integer expression ERROR: 0:75: error(#185) Array size must be a constant integer expression ERROR: error(#273) 32 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (false ? ivec4(-66, 72, 87, -75) : ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (false ? ivec4(-66, 72, 87, -75) : ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (false ? ivec4(-66, 72, 87, -75) : ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (false ? ivec4(-66, 72, 87, -75) : ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) * (false ? ivec4(66, 72, 87, 75) : ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (false ? ivec4(66, 72, 87, 75) : ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (false ? ivec4(66, 72, 87, 75) : ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (false ? ivec4(66, 72, 87, 75) : ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) * (false ? ivec4(-24, 40, -23, 74) : ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (false ? ivec4(-24, 40, -23, 74) : ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (false ? ivec4(-24, 40, -23, 74) : ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (false ? ivec4(-24, 40, -23, 74) : ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) * (false ? ivec4(24, 40, 23, 74) : ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (false ? ivec4(24, 40, 23, 74) : ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (false ? ivec4(24, 40, 23, 74) : ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (false ? ivec4(24, 40, 23, 74) : ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) * (true ? ivec4(-66, 72, 87, -75) : ivec4(-66, 72, 87, -75)) => ivec4(-66, 72, 87, -75) * (true ? ivec4(-66, 72, 87, -75) : ivec4(66, 72, 87, 75)) => ivec4(-66, 72, 87, -75) * (true ? ivec4(-66, 72, 87, -75) : ivec4(-24, 40, -23, 74)) => ivec4(-66, 72, 87, -75) * (true ? ivec4(-66, 72, 87, -75) : ivec4(24, 40, 23, 74)) => ivec4(-66, 72, 87, -75) * (true ? ivec4(66, 72, 87, 75) : ivec4(-66, 72, 87, -75)) => ivec4(66, 72, 87, 75) * (true ? ivec4(66, 72, 87, 75) : ivec4(66, 72, 87, 75)) => ivec4(66, 72, 87, 75) * (true ? ivec4(66, 72, 87, 75) : ivec4(-24, 40, -23, 74)) => ivec4(66, 72, 87, 75) * (true ? ivec4(66, 72, 87, 75) : ivec4(24, 40, 23, 74)) => ivec4(66, 72, 87, 75) * (true ? ivec4(-24, 40, -23, 74) : ivec4(-66, 72, 87, -75)) => ivec4(-24, 40, -23, 74) * (true ? ivec4(-24, 40, -23, 74) : ivec4(66, 72, 87, 75)) => ivec4(-24, 40, -23, 74) * (true ? ivec4(-24, 40, -23, 74) : ivec4(-24, 40, -23, 74)) => ivec4(-24, 40, -23, 74) * (true ? ivec4(-24, 40, -23, 74) : ivec4(24, 40, 23, 74)) => ivec4(-24, 40, -23, 74) * (true ? ivec4(24, 40, 23, 74) : ivec4(-66, 72, 87, -75)) => ivec4(24, 40, 23, 74) * (true ? ivec4(24, 40, 23, 74) : ivec4(66, 72, 87, 75)) => ivec4(24, 40, 23, 74) * (true ? ivec4(24, 40, 23, 74) : ivec4(-24, 40, -23, 74)) => ivec4(24, 40, 23, 74) * (true ? ivec4(24, 40, 23, 74) : ivec4(24, 40, 23, 74)) => ivec4(24, 40, 23, 74) */ #version 120 void main() { float[all(equal((false ? ivec4(-66, 72, 87, -75) : ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array0; float[all(equal((false ? ivec4(-66, 72, 87, -75) : ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array1; float[all(equal((false ? ivec4(-66, 72, 87, -75) : ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array2; float[all(equal((false ? ivec4(-66, 72, 87, -75) : ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array3; float[all(equal((false ? ivec4(66, 72, 87, 75) : ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array4; float[all(equal((false ? ivec4(66, 72, 87, 75) : ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array5; float[all(equal((false ? ivec4(66, 72, 87, 75) : ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array6; float[all(equal((false ? ivec4(66, 72, 87, 75) : ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array7; float[all(equal((false ? ivec4(-24, 40, -23, 74) : ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array8; float[all(equal((false ? ivec4(-24, 40, -23, 74) : ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array9; float[all(equal((false ? ivec4(-24, 40, -23, 74) : ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array10; float[all(equal((false ? ivec4(-24, 40, -23, 74) : ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array11; float[all(equal((false ? ivec4(24, 40, 23, 74) : ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array12; float[all(equal((false ? ivec4(24, 40, 23, 74) : ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array13; float[all(equal((false ? ivec4(24, 40, 23, 74) : ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array14; float[all(equal((false ? ivec4(24, 40, 23, 74) : ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array15; float[all(equal((true ? ivec4(-66, 72, 87, -75) : ivec4(-66, 72, 87, -75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array16; float[all(equal((true ? ivec4(-66, 72, 87, -75) : ivec4(66, 72, 87, 75)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array17; float[all(equal((true ? ivec4(-66, 72, 87, -75) : ivec4(-24, 40, -23, 74)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array18; float[all(equal((true ? ivec4(-66, 72, 87, -75) : ivec4(24, 40, 23, 74)), ivec4(-66, 72, 87, -75))) ? 1 : -1] array19; float[all(equal((true ? ivec4(66, 72, 87, 75) : ivec4(-66, 72, 87, -75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array20; float[all(equal((true ? ivec4(66, 72, 87, 75) : ivec4(66, 72, 87, 75)), ivec4(66, 72, 87, 75))) ? 1 : -1] array21; float[all(equal((true ? ivec4(66, 72, 87, 75) : ivec4(-24, 40, -23, 74)), ivec4(66, 72, 87, 75))) ? 1 : -1] array22; float[all(equal((true ? ivec4(66, 72, 87, 75) : ivec4(24, 40, 23, 74)), ivec4(66, 72, 87, 75))) ? 1 : -1] array23; float[all(equal((true ? ivec4(-24, 40, -23, 74) : ivec4(-66, 72, 87, -75)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array24; float[all(equal((true ? ivec4(-24, 40, -23, 74) : ivec4(66, 72, 87, 75)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array25; float[all(equal((true ? ivec4(-24, 40, -23, 74) : ivec4(-24, 40, -23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array26; float[all(equal((true ? ivec4(-24, 40, -23, 74) : ivec4(24, 40, 23, 74)), ivec4(-24, 40, -23, 74))) ? 1 : -1] array27; float[all(equal((true ? ivec4(24, 40, 23, 74) : ivec4(-66, 72, 87, -75)), ivec4(24, 40, 23, 74))) ? 1 : -1] array28; float[all(equal((true ? ivec4(24, 40, 23, 74) : ivec4(66, 72, 87, 75)), ivec4(24, 40, 23, 74))) ? 1 : -1] array29; float[all(equal((true ? ivec4(24, 40, 23, 74) : ivec4(-24, 40, -23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array30; float[all(equal((true ? ivec4(24, 40, 23, 74) : ivec4(24, 40, 23, 74)), ivec4(24, 40, 23, 74))) ? 1 : -1] array31; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length()); } |