Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.925693035126 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec3-ivec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec3-ivec3.vert: Vertex shader failed to compile with the following errors: ERROR: 0:22: error(#186) Array size must be a positive integer ERROR: 0:24: error(#186) Array size must be a positive integer ERROR: error(#273) 2 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(-36, 32, -88) != ivec3(-36, 32, -88)) => false * (ivec3(-36, 32, -88) != ivec3(36, 32, 88)) => true * (ivec3(-36, 32, -88) != ivec3(59, 77, 68)) => true * (ivec3(36, 32, 88) != ivec3(-36, 32, -88)) => true * (ivec3(36, 32, 88) != ivec3(36, 32, 88)) => false * (ivec3(36, 32, 88) != ivec3(59, 77, 68)) => true * (ivec3(59, 77, 68) != ivec3(-36, 32, -88)) => true * (ivec3(59, 77, 68) != ivec3(36, 32, 88)) => true * (ivec3(59, 77, 68) != ivec3(59, 77, 68)) => false */ #version 120 void main() { float[(ivec3(-36, 32, -88) != ivec3(-36, 32, -88)) == false ? 1 : -1] array0; float[(ivec3(-36, 32, -88) != ivec3(36, 32, 88)) == true ? 1 : -1] array1; float[(ivec3(-36, 32, -88) != ivec3(59, 77, 68)) == true ? 1 : -1] array2; float[(ivec3(36, 32, 88) != ivec3(-36, 32, -88)) == true ? 1 : -1] array3; float[(ivec3(36, 32, 88) != ivec3(36, 32, 88)) == false ? 1 : -1] array4; float[(ivec3(36, 32, 88) != ivec3(59, 77, 68)) == true ? 1 : -1] array5; float[(ivec3(59, 77, 68) != ivec3(-36, 32, -88)) == true ? 1 : -1] array6; float[(ivec3(59, 77, 68) != ivec3(36, 32, 88)) == true ? 1 : -1] array7; float[(ivec3(59, 77, 68) != ivec3(59, 77, 68)) == false ? 1 : -1] array8; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length()); } |