Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.861066102982 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec2-ivec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-ne-ivec2-ivec2.frag: Fragment shader failed to compile with the following errors: ERROR: 0:26: error(#186) Array size must be a positive integer ERROR: 0:28: error(#186) Array size must be a positive integer ERROR: error(#273) 2 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec2(38, 35) != ivec2(38, 35)) => false * (ivec2(38, 35) != ivec2(64, -9)) => true * (ivec2(38, 35) != ivec2(64, 9)) => true * (ivec2(64, -9) != ivec2(38, 35)) => true * (ivec2(64, -9) != ivec2(64, -9)) => false * (ivec2(64, -9) != ivec2(64, 9)) => true * (ivec2(64, 9) != ivec2(38, 35)) => true * (ivec2(64, 9) != ivec2(64, -9)) => true * (ivec2(64, 9) != ivec2(64, 9)) => false */ #version 120 void main() { float[(ivec2(38, 35) != ivec2(38, 35)) == false ? 1 : -1] array0; float[(ivec2(38, 35) != ivec2(64, -9)) == true ? 1 : -1] array1; float[(ivec2(38, 35) != ivec2(64, 9)) == true ? 1 : -1] array2; float[(ivec2(64, -9) != ivec2(38, 35)) == true ? 1 : -1] array3; float[(ivec2(64, -9) != ivec2(64, -9)) == false ? 1 : -1] array4; float[(ivec2(64, -9) != ivec2(64, 9)) == true ? 1 : -1] array5; float[(ivec2(64, 9) != ivec2(38, 35)) == true ? 1 : -1] array6; float[(ivec2(64, 9) != ivec2(64, -9)) == true ? 1 : -1] array7; float[(ivec2(64, 9) != ivec2(64, 9)) == false ? 1 : -1] array8; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length()); } |