Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.12270689011 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec4.frag: Fragment shader failed to compile with the following errors: ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: error(#273) 20 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 * ivec4(-66, 72, 87, -75)) => ivec4(-792, 864, 1044, -900) * (12 * ivec4(66, 72, 87, 75)) => ivec4(792, 864, 1044, 900) * (12 * ivec4(-24, 40, -23, 74)) => ivec4(-288, 480, -276, 888) * (12 * ivec4(24, 40, 23, 74)) => ivec4(288, 480, 276, 888) * (-6 * ivec4(-66, 72, 87, -75)) => ivec4(396, -432, -522, 450) * (-6 * ivec4(66, 72, 87, 75)) => ivec4(-396, -432, -522, -450) * (-6 * ivec4(-24, 40, -23, 74)) => ivec4(144, -240, 138, -444) * (-6 * ivec4(24, 40, 23, 74)) => ivec4(-144, -240, -138, -444) * (74 * ivec4(-66, 72, 87, -75)) => ivec4(-4884, 5328, 6438, -5550) * (74 * ivec4(66, 72, 87, 75)) => ivec4(4884, 5328, 6438, 5550) * (74 * ivec4(-24, 40, -23, 74)) => ivec4(-1776, 2960, -1702, 5476) * (74 * ivec4(24, 40, 23, 74)) => ivec4(1776, 2960, 1702, 5476) * (-32 * ivec4(-66, 72, 87, -75)) => ivec4(2112, -2304, -2784, 2400) * (-32 * ivec4(66, 72, 87, 75)) => ivec4(-2112, -2304, -2784, -2400) * (-32 * ivec4(-24, 40, -23, 74)) => ivec4(768, -1280, 736, -2368) * (-32 * ivec4(24, 40, 23, 74)) => ivec4(-768, -1280, -736, -2368) * (0 * ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (0 * ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (0 * ivec4(-24, 40, -23, 74)) => ivec4(0, 0, 0, 0) * (0 * ivec4(24, 40, 23, 74)) => ivec4(0, 0, 0, 0) */ #version 120 void main() { float[all(equal((12 * ivec4(-66, 72, 87, -75)), ivec4(-792, 864, 1044, -900))) ? 1 : -1] array0; float[all(equal((12 * ivec4(66, 72, 87, 75)), ivec4(792, 864, 1044, 900))) ? 1 : -1] array1; float[all(equal((12 * ivec4(-24, 40, -23, 74)), ivec4(-288, 480, -276, 888))) ? 1 : -1] array2; float[all(equal((12 * ivec4(24, 40, 23, 74)), ivec4(288, 480, 276, 888))) ? 1 : -1] array3; float[all(equal((-6 * ivec4(-66, 72, 87, -75)), ivec4(396, -432, -522, 450))) ? 1 : -1] array4; float[all(equal((-6 * ivec4(66, 72, 87, 75)), ivec4(-396, -432, -522, -450))) ? 1 : -1] array5; float[all(equal((-6 * ivec4(-24, 40, -23, 74)), ivec4(144, -240, 138, -444))) ? 1 : -1] array6; float[all(equal((-6 * ivec4(24, 40, 23, 74)), ivec4(-144, -240, -138, -444))) ? 1 : -1] array7; float[all(equal((74 * ivec4(-66, 72, 87, -75)), ivec4(-4884, 5328, 6438, -5550))) ? 1 : -1] array8; float[all(equal((74 * ivec4(66, 72, 87, 75)), ivec4(4884, 5328, 6438, 5550))) ? 1 : -1] array9; float[all(equal((74 * ivec4(-24, 40, -23, 74)), ivec4(-1776, 2960, -1702, 5476))) ? 1 : -1] array10; float[all(equal((74 * ivec4(24, 40, 23, 74)), ivec4(1776, 2960, 1702, 5476))) ? 1 : -1] array11; float[all(equal((-32 * ivec4(-66, 72, 87, -75)), ivec4(2112, -2304, -2784, 2400))) ? 1 : -1] array12; float[all(equal((-32 * ivec4(66, 72, 87, 75)), ivec4(-2112, -2304, -2784, -2400))) ? 1 : -1] array13; float[all(equal((-32 * ivec4(-24, 40, -23, 74)), ivec4(768, -1280, 736, -2368))) ? 1 : -1] array14; float[all(equal((-32 * ivec4(24, 40, 23, 74)), ivec4(-768, -1280, -736, -2368))) ? 1 : -1] array15; float[all(equal((0 * ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array16; float[all(equal((0 * ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array17; float[all(equal((0 * ivec4(-24, 40, -23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array18; float[all(equal((0 * ivec4(24, 40, 23, 74)), ivec4(0, 0, 0, 0))) ? 1 : -1] array19; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length()); } |