Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.966461896896 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec2.vert: Vertex shader failed to compile with the following errors: ERROR: 0:27: error(#185) Array size must be a constant integer expression ERROR: 0:28: error(#185) Array size must be a constant integer expression ERROR: 0:29: error(#185) Array size must be a constant integer expression ERROR: 0:30: error(#185) Array size must be a constant integer expression ERROR: 0:31: error(#185) Array size must be a constant integer expression ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: error(#273) 15 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 * ivec2(38, 35)) => ivec2(456, 420) * (12 * ivec2(64, -9)) => ivec2(768, -108) * (12 * ivec2(64, 9)) => ivec2(768, 108) * (-6 * ivec2(38, 35)) => ivec2(-228, -210) * (-6 * ivec2(64, -9)) => ivec2(-384, 54) * (-6 * ivec2(64, 9)) => ivec2(-384, -54) * (74 * ivec2(38, 35)) => ivec2(2812, 2590) * (74 * ivec2(64, -9)) => ivec2(4736, -666) * (74 * ivec2(64, 9)) => ivec2(4736, 666) * (-32 * ivec2(38, 35)) => ivec2(-1216, -1120) * (-32 * ivec2(64, -9)) => ivec2(-2048, 288) * (-32 * ivec2(64, 9)) => ivec2(-2048, -288) * (0 * ivec2(38, 35)) => ivec2(0, 0) * (0 * ivec2(64, -9)) => ivec2(0, 0) * (0 * ivec2(64, 9)) => ivec2(0, 0) */ #version 120 void main() { float[all(equal((12 * ivec2(38, 35)), ivec2(456, 420))) ? 1 : -1] array0; float[all(equal((12 * ivec2(64, -9)), ivec2(768, -108))) ? 1 : -1] array1; float[all(equal((12 * ivec2(64, 9)), ivec2(768, 108))) ? 1 : -1] array2; float[all(equal((-6 * ivec2(38, 35)), ivec2(-228, -210))) ? 1 : -1] array3; float[all(equal((-6 * ivec2(64, -9)), ivec2(-384, 54))) ? 1 : -1] array4; float[all(equal((-6 * ivec2(64, 9)), ivec2(-384, -54))) ? 1 : -1] array5; float[all(equal((74 * ivec2(38, 35)), ivec2(2812, 2590))) ? 1 : -1] array6; float[all(equal((74 * ivec2(64, -9)), ivec2(4736, -666))) ? 1 : -1] array7; float[all(equal((74 * ivec2(64, 9)), ivec2(4736, 666))) ? 1 : -1] array8; float[all(equal((-32 * ivec2(38, 35)), ivec2(-1216, -1120))) ? 1 : -1] array9; float[all(equal((-32 * ivec2(64, -9)), ivec2(-2048, 288))) ? 1 : -1] array10; float[all(equal((-32 * ivec2(64, 9)), ivec2(-2048, -288))) ? 1 : -1] array11; float[all(equal((0 * ivec2(38, 35)), ivec2(0, 0))) ? 1 : -1] array12; float[all(equal((0 * ivec2(64, -9)), ivec2(0, 0))) ? 1 : -1] array13; float[all(equal((0 * ivec2(64, 9)), ivec2(0, 0))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |