Results for spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.09158682823
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec2.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-int-ivec2.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (12 * ivec2(38, 35)) => ivec2(456, 420)
 * (12 * ivec2(64, -9)) => ivec2(768, -108)
 * (12 * ivec2(64, 9)) => ivec2(768, 108)
 * (-6 * ivec2(38, 35)) => ivec2(-228, -210)
 * (-6 * ivec2(64, -9)) => ivec2(-384, 54)
 * (-6 * ivec2(64, 9)) => ivec2(-384, -54)
 * (74 * ivec2(38, 35)) => ivec2(2812, 2590)
 * (74 * ivec2(64, -9)) => ivec2(4736, -666)
 * (74 * ivec2(64, 9)) => ivec2(4736, 666)
 * (-32 * ivec2(38, 35)) => ivec2(-1216, -1120)
 * (-32 * ivec2(64, -9)) => ivec2(-2048, 288)
 * (-32 * ivec2(64, 9)) => ivec2(-2048, -288)
 * (0 * ivec2(38, 35)) => ivec2(0, 0)
 * (0 * ivec2(64, -9)) => ivec2(0, 0)
 * (0 * ivec2(64, 9)) => ivec2(0, 0)
 */
#version 120

void main()
{
  float[all(equal((12 * ivec2(38, 35)), ivec2(456, 420))) ? 1 : -1] array0;
  float[all(equal((12 * ivec2(64, -9)), ivec2(768, -108))) ? 1 : -1] array1;
  float[all(equal((12 * ivec2(64, 9)), ivec2(768, 108))) ? 1 : -1] array2;
  float[all(equal((-6 * ivec2(38, 35)), ivec2(-228, -210))) ? 1 : -1] array3;
  float[all(equal((-6 * ivec2(64, -9)), ivec2(-384, 54))) ? 1 : -1] array4;
  float[all(equal((-6 * ivec2(64, 9)), ivec2(-384, -54))) ? 1 : -1] array5;
  float[all(equal((74 * ivec2(38, 35)), ivec2(2812, 2590))) ? 1 : -1] array6;
  float[all(equal((74 * ivec2(64, -9)), ivec2(4736, -666))) ? 1 : -1] array7;
  float[all(equal((74 * ivec2(64, 9)), ivec2(4736, 666))) ? 1 : -1] array8;
  float[all(equal((-32 * ivec2(38, 35)), ivec2(-1216, -1120))) ? 1 : -1] array9;
  float[all(equal((-32 * ivec2(64, -9)), ivec2(-2048, 288))) ? 1 : -1] array10;
  float[all(equal((-32 * ivec2(64, 9)), ivec2(-2048, -288))) ? 1 : -1] array11;
  float[all(equal((0 * ivec2(38, 35)), ivec2(0, 0))) ? 1 : -1] array12;
  float[all(equal((0 * ivec2(64, -9)), ivec2(0, 0))) ? 1 : -1] array13;
  float[all(equal((0 * ivec2(64, 9)), ivec2(0, 0))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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