Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.970878124237 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-ivec4-ivec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-div-ivec4-ivec4.frag: Fragment shader failed to compile with the following errors: ERROR: 0:28: error(#185) Array size must be a constant integer expression ERROR: 0:29: error(#185) Array size must be a constant integer expression ERROR: 0:30: error(#185) Array size must be a constant integer expression ERROR: 0:31: error(#185) Array size must be a constant integer expression ERROR: 0:32: error(#185) Array size must be a constant integer expression ERROR: 0:33: error(#185) Array size must be a constant integer expression ERROR: 0:34: error(#185) Array size must be a constant integer expression ERROR: 0:35: error(#185) Array size must be a constant integer expression ERROR: 0:36: error(#185) Array size must be a constant integer expression ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: error(#273) 16 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(-66, 72, 87, -75) / ivec4(-66, 72, 87, -75)) => ivec4(1, 1, 1, 1) * (ivec4(-66, 72, 87, -75) / ivec4(66, 72, 87, 75)) => ivec4(-1, 1, 1, -1) * (ivec4(-66, 72, 87, -75) / ivec4(-24, 40, -23, 74)) => ivec4(2, 1, -3, -1) * (ivec4(-66, 72, 87, -75) / ivec4(24, 40, 23, 74)) => ivec4(-2, 1, 3, -1) * (ivec4(66, 72, 87, 75) / ivec4(-66, 72, 87, -75)) => ivec4(-1, 1, 1, -1) * (ivec4(66, 72, 87, 75) / ivec4(66, 72, 87, 75)) => ivec4(1, 1, 1, 1) * (ivec4(66, 72, 87, 75) / ivec4(-24, 40, -23, 74)) => ivec4(-2, 1, -3, 1) * (ivec4(66, 72, 87, 75) / ivec4(24, 40, 23, 74)) => ivec4(2, 1, 3, 1) * (ivec4(-24, 40, -23, 74) / ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (ivec4(-24, 40, -23, 74) / ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (ivec4(-24, 40, -23, 74) / ivec4(-24, 40, -23, 74)) => ivec4(1, 1, 1, 1) * (ivec4(-24, 40, -23, 74) / ivec4(24, 40, 23, 74)) => ivec4(-1, 1, -1, 1) * (ivec4(24, 40, 23, 74) / ivec4(-66, 72, 87, -75)) => ivec4(0, 0, 0, 0) * (ivec4(24, 40, 23, 74) / ivec4(66, 72, 87, 75)) => ivec4(0, 0, 0, 0) * (ivec4(24, 40, 23, 74) / ivec4(-24, 40, -23, 74)) => ivec4(-1, 1, -1, 1) * (ivec4(24, 40, 23, 74) / ivec4(24, 40, 23, 74)) => ivec4(1, 1, 1, 1) */ #version 120 void main() { float[all(equal((ivec4(-66, 72, 87, -75) / ivec4(-66, 72, 87, -75)), ivec4(1, 1, 1, 1))) ? 1 : -1] array0; float[all(equal((ivec4(-66, 72, 87, -75) / ivec4(66, 72, 87, 75)), ivec4(-1, 1, 1, -1))) ? 1 : -1] array1; float[all(equal((ivec4(-66, 72, 87, -75) / ivec4(-24, 40, -23, 74)), ivec4(2, 1, -3, -1))) ? 1 : -1] array2; float[all(equal((ivec4(-66, 72, 87, -75) / ivec4(24, 40, 23, 74)), ivec4(-2, 1, 3, -1))) ? 1 : -1] array3; float[all(equal((ivec4(66, 72, 87, 75) / ivec4(-66, 72, 87, -75)), ivec4(-1, 1, 1, -1))) ? 1 : -1] array4; float[all(equal((ivec4(66, 72, 87, 75) / ivec4(66, 72, 87, 75)), ivec4(1, 1, 1, 1))) ? 1 : -1] array5; float[all(equal((ivec4(66, 72, 87, 75) / ivec4(-24, 40, -23, 74)), ivec4(-2, 1, -3, 1))) ? 1 : -1] array6; float[all(equal((ivec4(66, 72, 87, 75) / ivec4(24, 40, 23, 74)), ivec4(2, 1, 3, 1))) ? 1 : -1] array7; float[all(equal((ivec4(-24, 40, -23, 74) / ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array8; float[all(equal((ivec4(-24, 40, -23, 74) / ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array9; float[all(equal((ivec4(-24, 40, -23, 74) / ivec4(-24, 40, -23, 74)), ivec4(1, 1, 1, 1))) ? 1 : -1] array10; float[all(equal((ivec4(-24, 40, -23, 74) / ivec4(24, 40, 23, 74)), ivec4(-1, 1, -1, 1))) ? 1 : -1] array11; float[all(equal((ivec4(24, 40, 23, 74) / ivec4(-66, 72, 87, -75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array12; float[all(equal((ivec4(24, 40, 23, 74) / ivec4(66, 72, 87, 75)), ivec4(0, 0, 0, 0))) ? 1 : -1] array13; float[all(equal((ivec4(24, 40, 23, 74) / ivec4(-24, 40, -23, 74)), ivec4(-1, 1, -1, 1))) ? 1 : -1] array14; float[all(equal((ivec4(24, 40, 23, 74) / ivec4(24, 40, 23, 74)), ivec4(1, 1, 1, 1))) ? 1 : -1] array15; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length()); } |