Results for spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.14924693108
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec3.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: 0:28: error(#185) Array size must be a constant integer expression
  • ERROR: 0:29: error(#185) Array size must be a constant integer expression
  • ERROR: 0:30: error(#185) Array size must be a constant integer expression
  • ERROR: 0:31: error(#185) Array size must be a constant integer expression
  • ERROR: 0:32: error(#185) Array size must be a constant integer expression
  • ERROR: 0:33: error(#185) Array size must be a constant integer expression
  • ERROR: 0:34: error(#185) Array size must be a constant integer expression
  • ERROR: 0:35: error(#185) Array size must be a constant integer expression
  • ERROR: 0:36: error(#185) Array size must be a constant integer expression
  • ERROR: 0:37: error(#185) Array size must be a constant integer expression
  • ERROR: 0:38: error(#185) Array size must be a constant integer expression
  • ERROR: 0:39: error(#185) Array size must be a constant integer expression
  • ERROR: 0:40: error(#185) Array size must be a constant integer expression
  • ERROR: 0:41: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 15 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-add-int-ivec3.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: 0:28: error(#185) Array size must be a constant integer expression
ERROR: 0:29: error(#185) Array size must be a constant integer expression
ERROR: 0:30: error(#185) Array size must be a constant integer expression
ERROR: 0:31: error(#185) Array size must be a constant integer expression
ERROR: 0:32: error(#185) Array size must be a constant integer expression
ERROR: 0:33: error(#185) Array size must be a constant integer expression
ERROR: 0:34: error(#185) Array size must be a constant integer expression
ERROR: 0:35: error(#185) Array size must be a constant integer expression
ERROR: 0:36: error(#185) Array size must be a constant integer expression
ERROR: 0:37: error(#185) Array size must be a constant integer expression
ERROR: 0:38: error(#185) Array size must be a constant integer expression
ERROR: 0:39: error(#185) Array size must be a constant integer expression
ERROR: 0:40: error(#185) Array size must be a constant integer expression
ERROR: 0:41: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 15 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (12 + ivec3(-36, 32, -88)) => ivec3(-24, 44, -76)
 * (12 + ivec3(36, 32, 88)) => ivec3(48, 44, 100)
 * (12 + ivec3(59, 77, 68)) => ivec3(71, 89, 80)
 * (-6 + ivec3(-36, 32, -88)) => ivec3(-42, 26, -94)
 * (-6 + ivec3(36, 32, 88)) => ivec3(30, 26, 82)
 * (-6 + ivec3(59, 77, 68)) => ivec3(53, 71, 62)
 * (74 + ivec3(-36, 32, -88)) => ivec3(38, 106, -14)
 * (74 + ivec3(36, 32, 88)) => ivec3(110, 106, 162)
 * (74 + ivec3(59, 77, 68)) => ivec3(133, 151, 142)
 * (-32 + ivec3(-36, 32, -88)) => ivec3(-68, 0, -120)
 * (-32 + ivec3(36, 32, 88)) => ivec3(4, 0, 56)
 * (-32 + ivec3(59, 77, 68)) => ivec3(27, 45, 36)
 * (0 + ivec3(-36, 32, -88)) => ivec3(-36, 32, -88)
 * (0 + ivec3(36, 32, 88)) => ivec3(36, 32, 88)
 * (0 + ivec3(59, 77, 68)) => ivec3(59, 77, 68)
 */
#version 120

void main()
{
  float[all(equal((12 + ivec3(-36, 32, -88)), ivec3(-24, 44, -76))) ? 1 : -1] array0;
  float[all(equal((12 + ivec3(36, 32, 88)), ivec3(48, 44, 100))) ? 1 : -1] array1;
  float[all(equal((12 + ivec3(59, 77, 68)), ivec3(71, 89, 80))) ? 1 : -1] array2;
  float[all(equal((-6 + ivec3(-36, 32, -88)), ivec3(-42, 26, -94))) ? 1 : -1] array3;
  float[all(equal((-6 + ivec3(36, 32, 88)), ivec3(30, 26, 82))) ? 1 : -1] array4;
  float[all(equal((-6 + ivec3(59, 77, 68)), ivec3(53, 71, 62))) ? 1 : -1] array5;
  float[all(equal((74 + ivec3(-36, 32, -88)), ivec3(38, 106, -14))) ? 1 : -1] array6;
  float[all(equal((74 + ivec3(36, 32, 88)), ivec3(110, 106, 162))) ? 1 : -1] array7;
  float[all(equal((74 + ivec3(59, 77, 68)), ivec3(133, 151, 142))) ? 1 : -1] array8;
  float[all(equal((-32 + ivec3(-36, 32, -88)), ivec3(-68, 0, -120))) ? 1 : -1] array9;
  float[all(equal((-32 + ivec3(36, 32, 88)), ivec3(4, 0, 56))) ? 1 : -1] array10;
  float[all(equal((-32 + ivec3(59, 77, 68)), ivec3(27, 45, 36))) ? 1 : -1] array11;
  float[all(equal((0 + ivec3(-36, 32, -88)), ivec3(-36, 32, -88))) ? 1 : -1] array12;
  float[all(equal((0 + ivec3(36, 32, 88)), ivec3(36, 32, 88))) ? 1 : -1] array13;
  float[all(equal((0 + ivec3(59, 77, 68)), ivec3(59, 77, 68))) ? 1 : -1] array14;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}

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