Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 1.19653987885 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/notEqual-bvec3-bvec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/notEqual-bvec3-bvec3.vert: Vertex shader failed to compile with the following errors: ERROR: 0:14: error(#185) Array size must be a constant integer expression ERROR: 0:15: error(#185) Array size must be a constant integer expression ERROR: error(#273) 2 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * notEqual(bvec3(false, false, true), bvec3(false, true, false)) => bvec3(false, true, true) * notEqual(bvec3(true, false, false), bvec3(true, false, true)) => bvec3(false, false, true) */ #version 120 void main() { float[all(equal(notEqual(bvec3(false, false, true), bvec3(false, true, false)), bvec3(false, true, true))) ? 1 : -1] array0; float[all(equal(notEqual(bvec3(true, false, false), bvec3(true, false, true)), bvec3(false, false, true))) ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |