Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.908746957779 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/greaterThanEqual-ivec2-ivec2.vert pass 1.20 |
errors |
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info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/greaterThanEqual-ivec2-ivec2.vert: Vertex shader failed to compile with the following errors: ERROR: 0:37: error(#185) Array size must be a constant integer expression ERROR: 0:38: error(#185) Array size must be a constant integer expression ERROR: 0:39: error(#185) Array size must be a constant integer expression ERROR: 0:40: error(#185) Array size must be a constant integer expression ERROR: 0:41: error(#185) Array size must be a constant integer expression ERROR: 0:42: error(#185) Array size must be a constant integer expression ERROR: 0:43: error(#185) Array size must be a constant integer expression ERROR: 0:44: error(#185) Array size must be a constant integer expression ERROR: 0:45: error(#185) Array size must be a constant integer expression ERROR: 0:46: error(#185) Array size must be a constant integer expression ERROR: 0:47: error(#185) Array size must be a constant integer expression ERROR: 0:48: error(#185) Array size must be a constant integer expression ERROR: 0:49: error(#185) Array size must be a constant integer expression ERROR: 0:50: error(#185) Array size must be a constant integer expression ERROR: 0:51: error(#185) Array size must be a constant integer expression ERROR: 0:52: error(#185) Array size must be a constant integer expression ERROR: 0:53: error(#185) Array size must be a constant integer expression ERROR: 0:54: error(#185) Array size must be a constant integer expression ERROR: 0:55: error(#185) Array size must be a constant integer expression ERROR: 0:56: error(#185) Array size must be a constant integer expression ERROR: 0:57: error(#185) Array size must be a constant integer expression ERROR: 0:58: error(#185) Array size must be a constant integer expression ERROR: 0:59: error(#185) Array size must be a constant integer expression ERROR: 0:60: error(#185) Array size must be a constant integer expression ERROR: 0:61: error(#185) Array size must be a constant integer expression ERROR: error(#273) 25 compilation errors. No code generated Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * greaterThanEqual(ivec2(-5, -5), ivec2(-5, -2)) => bvec2(true, false) * greaterThanEqual(ivec2(-5, -5), ivec2(-1, 0)) => bvec2(false, false) * greaterThanEqual(ivec2(-5, -5), ivec2(1, 2)) => bvec2(false, false) * greaterThanEqual(ivec2(-5, -2), ivec2(5, -5)) => bvec2(false, true) * greaterThanEqual(ivec2(-2, -2), ivec2(-2, -1)) => bvec2(true, false) * greaterThanEqual(ivec2(-2, -2), ivec2(0, 1)) => bvec2(false, false) * greaterThanEqual(ivec2(-2, -2), ivec2(2, 5)) => bvec2(false, false) * greaterThanEqual(ivec2(-1, -1), ivec2(-5, -2)) => bvec2(true, true) * greaterThanEqual(ivec2(-1, -1), ivec2(-1, 0)) => bvec2(true, false) * greaterThanEqual(ivec2(-1, -1), ivec2(1, 2)) => bvec2(false, false) * greaterThanEqual(ivec2(-1, 0), ivec2(5, -5)) => bvec2(false, true) * greaterThanEqual(ivec2(0, 0), ivec2(-2, -1)) => bvec2(true, true) * greaterThanEqual(ivec2(0, 0), ivec2(0, 1)) => bvec2(true, false) * greaterThanEqual(ivec2(0, 0), ivec2(2, 5)) => bvec2(false, false) * greaterThanEqual(ivec2(1, 1), ivec2(-5, -2)) => bvec2(true, true) * greaterThanEqual(ivec2(1, 1), ivec2(-1, 0)) => bvec2(true, true) * greaterThanEqual(ivec2(1, 1), ivec2(1, 2)) => bvec2(true, false) * greaterThanEqual(ivec2(1, 2), ivec2(5, -5)) => bvec2(false, true) * greaterThanEqual(ivec2(2, 2), ivec2(-2, -1)) => bvec2(true, true) * greaterThanEqual(ivec2(2, 2), ivec2(0, 1)) => bvec2(true, true) * greaterThanEqual(ivec2(2, 2), ivec2(2, 5)) => bvec2(true, false) * greaterThanEqual(ivec2(5, 5), ivec2(-5, -2)) => bvec2(true, true) * greaterThanEqual(ivec2(5, 5), ivec2(-1, 0)) => bvec2(true, true) * greaterThanEqual(ivec2(5, 5), ivec2(1, 2)) => bvec2(true, true) * greaterThanEqual(ivec2(5, -5), ivec2(5, -5)) => bvec2(true, true) */ #version 120 void main() { float[all(equal(greaterThanEqual(ivec2(-5, -5), ivec2(-5, -2)), bvec2(true, false))) ? 1 : -1] array0; float[all(equal(greaterThanEqual(ivec2(-5, -5), ivec2(-1, 0)), bvec2(false, false))) ? 1 : -1] array1; float[all(equal(greaterThanEqual(ivec2(-5, -5), ivec2(1, 2)), bvec2(false, false))) ? 1 : -1] array2; float[all(equal(greaterThanEqual(ivec2(-5, -2), ivec2(5, -5)), bvec2(false, true))) ? 1 : -1] array3; float[all(equal(greaterThanEqual(ivec2(-2, -2), ivec2(-2, -1)), bvec2(true, false))) ? 1 : -1] array4; float[all(equal(greaterThanEqual(ivec2(-2, -2), ivec2(0, 1)), bvec2(false, false))) ? 1 : -1] array5; float[all(equal(greaterThanEqual(ivec2(-2, -2), ivec2(2, 5)), bvec2(false, false))) ? 1 : -1] array6; float[all(equal(greaterThanEqual(ivec2(-1, -1), ivec2(-5, -2)), bvec2(true, true))) ? 1 : -1] array7; float[all(equal(greaterThanEqual(ivec2(-1, -1), ivec2(-1, 0)), bvec2(true, false))) ? 1 : -1] array8; float[all(equal(greaterThanEqual(ivec2(-1, -1), ivec2(1, 2)), bvec2(false, false))) ? 1 : -1] array9; float[all(equal(greaterThanEqual(ivec2(-1, 0), ivec2(5, -5)), bvec2(false, true))) ? 1 : -1] array10; float[all(equal(greaterThanEqual(ivec2(0, 0), ivec2(-2, -1)), bvec2(true, true))) ? 1 : -1] array11; float[all(equal(greaterThanEqual(ivec2(0, 0), ivec2(0, 1)), bvec2(true, false))) ? 1 : -1] array12; float[all(equal(greaterThanEqual(ivec2(0, 0), ivec2(2, 5)), bvec2(false, false))) ? 1 : -1] array13; float[all(equal(greaterThanEqual(ivec2(1, 1), ivec2(-5, -2)), bvec2(true, true))) ? 1 : -1] array14; float[all(equal(greaterThanEqual(ivec2(1, 1), ivec2(-1, 0)), bvec2(true, true))) ? 1 : -1] array15; float[all(equal(greaterThanEqual(ivec2(1, 1), ivec2(1, 2)), bvec2(true, false))) ? 1 : -1] array16; float[all(equal(greaterThanEqual(ivec2(1, 2), ivec2(5, -5)), bvec2(false, true))) ? 1 : -1] array17; float[all(equal(greaterThanEqual(ivec2(2, 2), ivec2(-2, -1)), bvec2(true, true))) ? 1 : -1] array18; float[all(equal(greaterThanEqual(ivec2(2, 2), ivec2(0, 1)), bvec2(true, true))) ? 1 : -1] array19; float[all(equal(greaterThanEqual(ivec2(2, 2), ivec2(2, 5)), bvec2(true, false))) ? 1 : -1] array20; float[all(equal(greaterThanEqual(ivec2(5, 5), ivec2(-5, -2)), bvec2(true, true))) ? 1 : -1] array21; float[all(equal(greaterThanEqual(ivec2(5, 5), ivec2(-1, 0)), bvec2(true, true))) ? 1 : -1] array22; float[all(equal(greaterThanEqual(ivec2(5, 5), ivec2(1, 2)), bvec2(true, true))) ? 1 : -1] array23; float[all(equal(greaterThanEqual(ivec2(5, -5), ivec2(5, -5)), bvec2(true, true))) ? 1 : -1] array24; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length()); } |