Results for spec/glsl-1.20/compiler/built-in-functions/equal-vec2-vec2.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.09489488602
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-vec2-vec2.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-vec2-vec2.vert: Vertex shader failed to compile with the following errors:
  • ERROR: 0:20: error(#185) Array size must be a constant integer expression
  • ERROR: 0:21: error(#185) Array size must be a constant integer expression
  • ERROR: 0:22: error(#185) Array size must be a constant integer expression
  • ERROR: 0:23: error(#185) Array size must be a constant integer expression
  • ERROR: 0:24: error(#185) Array size must be a constant integer expression
  • ERROR: 0:25: error(#185) Array size must be a constant integer expression
  • ERROR: 0:26: error(#185) Array size must be a constant integer expression
  • ERROR: 0:27: error(#185) Array size must be a constant integer expression
  • ERROR: error(#273) 8 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/equal-vec2-vec2.vert: Vertex shader failed to compile with the following errors:
ERROR: 0:20: error(#185) Array size must be a constant integer expression
ERROR: 0:21: error(#185) Array size must be a constant integer expression
ERROR: 0:22: error(#185) Array size must be a constant integer expression
ERROR: 0:23: error(#185) Array size must be a constant integer expression
ERROR: 0:24: error(#185) Array size must be a constant integer expression
ERROR: 0:25: error(#185) Array size must be a constant integer expression
ERROR: 0:26: error(#185) Array size must be a constant integer expression
ERROR: 0:27: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 8 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * equal(vec2(-1.5, -1.5), vec2(-1.5, -0.5)) => bvec2(true, false)
 * equal(vec2(-1.5, -1.5), vec2(0.5, 1.5)) => bvec2(false, false)
 * equal(vec2(-0.5, -0.5), vec2(-1.5, -0.5)) => bvec2(false, true)
 * equal(vec2(-0.5, -0.5), vec2(0.5, 1.5)) => bvec2(false, false)
 * equal(vec2(0.5, 0.5), vec2(-1.5, -0.5)) => bvec2(false, false)
 * equal(vec2(0.5, 0.5), vec2(0.5, 1.5)) => bvec2(true, false)
 * equal(vec2(1.5, 1.5), vec2(-1.5, -0.5)) => bvec2(false, false)
 * equal(vec2(1.5, 1.5), vec2(0.5, 1.5)) => bvec2(false, true)
 */
#version 120

void main()
{
  float[equal(vec2(-1.5, -1.5), vec2(-1.5, -0.5))[0] == true && equal(vec2(-1.5, -1.5), vec2(-1.5, -0.5))[1] == false ? 1 : -1] array0;
  float[equal(vec2(-1.5, -1.5), vec2(0.5, 1.5))[0] == false && equal(vec2(-1.5, -1.5), vec2(0.5, 1.5))[1] == false ? 1 : -1] array1;
  float[equal(vec2(-0.5, -0.5), vec2(-1.5, -0.5))[0] == false && equal(vec2(-0.5, -0.5), vec2(-1.5, -0.5))[1] == true ? 1 : -1] array2;
  float[equal(vec2(-0.5, -0.5), vec2(0.5, 1.5))[0] == false && equal(vec2(-0.5, -0.5), vec2(0.5, 1.5))[1] == false ? 1 : -1] array3;
  float[equal(vec2(0.5, 0.5), vec2(-1.5, -0.5))[0] == false && equal(vec2(0.5, 0.5), vec2(-1.5, -0.5))[1] == false ? 1 : -1] array4;
  float[equal(vec2(0.5, 0.5), vec2(0.5, 1.5))[0] == true && equal(vec2(0.5, 0.5), vec2(0.5, 1.5))[1] == false ? 1 : -1] array5;
  float[equal(vec2(1.5, 1.5), vec2(-1.5, -0.5))[0] == false && equal(vec2(1.5, 1.5), vec2(-1.5, -0.5))[1] == false ? 1 : -1] array6;
  float[equal(vec2(1.5, 1.5), vec2(0.5, 1.5))[0] == false && equal(vec2(1.5, 1.5), vec2(0.5, 1.5))[1] == true ? 1 : -1] array7;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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