Results for spec/glsl-1.20/compiler/built-in-functions/all-bvec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 1.06208586693
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/all-bvec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/all-bvec3.frag: Fragment shader failed to compile with the following errors:
  • ERROR: 0:27: error(#186) Array size must be a positive integer
  • ERROR: error(#273) 1 compilation errors.  No code generated
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/all-bvec3.frag: Fragment shader failed to compile with the following errors:
ERROR: 0:27: error(#186) Array size must be a positive integer
ERROR: error(#273) 1 compilation errors.  No code generated



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * all(bvec3(false, false, false)) => false
 * all(bvec3(false, false, true)) => false
 * all(bvec3(false, true, false)) => false
 * all(bvec3(false, true, true)) => false
 * all(bvec3(true, false, false)) => false
 * all(bvec3(true, false, true)) => false
 * all(bvec3(true, true, false)) => false
 * all(bvec3(true, true, true)) => true
 */
#version 120

void main()
{
  float[all(bvec3(false, false, false)) == false ? 1 : -1] array0;
  float[all(bvec3(false, false, true)) == false ? 1 : -1] array1;
  float[all(bvec3(false, true, false)) == false ? 1 : -1] array2;
  float[all(bvec3(false, true, true)) == false ? 1 : -1] array3;
  float[all(bvec3(true, false, false)) == false ? 1 : -1] array4;
  float[all(bvec3(true, false, true)) == false ? 1 : -1] array5;
  float[all(bvec3(true, true, false)) == false ? 1 : -1] array6;
  float[all(bvec3(true, true, true)) == true ? 1 : -1] array7;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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