Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.91241979599 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-tex-coord.frag fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-tex-coord.frag: Fragment shader was successfully compiled to run on hardware. WARNING: 0:17: warning(#398) l-value required assign "gl_TexCoord" (can't modify a varying) Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] // // From section 4.3.6 of the GLSL 1.10 spec: // A fragment shader can not write to a varying variable. // // From section 7.6 of the GLSL 1.10 spec: // The following varying variables are available to read from in a fragment shader. // ... // varying vec4 gl_TexCoord[]; #version 110 void g() { gl_TexCoord[0] = vec4(0.0); } |