Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.874861955643 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-multitexcoord4.vert fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-multitexcoord4.vert: Vertex shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] // // From section 4.3.4 of the GLSL 1.10 spec: // Attribute variables are read-only as far as the vertex shader is // concerned. // // From section 7.3 of the GLSL 1.10 spec: // The following attribute names are built into the OpenGL vertex // language and can be used from within a vertex shader to access // the current values of attributes declared by OpenGL. // ... // attribute vec4 gl_MultiTexCoord4; #version 110 void f() { gl_MultiTexCoord4 = vec4(0.0); } |