Results for spec/glsl-1.10/compiler/storage-qualfiers/static-write-multitexcoord0.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.826158046722
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-multitexcoord0.vert fail 1.10
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-multitexcoord0.vert: Vertex shader was successfully compiled to run on hardware.
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-multitexcoord0.vert: Vertex shader was successfully compiled to run on hardware.



Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.10
// [end config]
//
// From section 4.3.4 of the GLSL 1.10 spec:
//     Attribute variables are read-only as far as the vertex shader is
//     concerned.
//
// From section 7.3 of the GLSL 1.10 spec:
//     The following attribute names are built into the OpenGL vertex
//     language and can be used from within a vertex shader to access
//     the current values of attributes declared by OpenGL.
//         ...
//     attribute vec4 gl_MultiTexCoord0;


#version 110

void f() {
	gl_MultiTexCoord0 = vec4(0.0);
}

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