Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.844325065613 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-fog-frag-coord.frag fail 1.10 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.10/compiler/storage-qualfiers/static-write-fog-frag-coord.frag: Fragment shader was successfully compiled to run on hardware. WARNING: 0:17: warning(#398) l-value required assign "gl_FogFragCoord" (can't modify a varying) Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // [end config] // // From section 4.3.6 of the GLSL 1.10 spec: // A fragment shader can not write to a varying variable. // // From section 7.6 of the GLSL 1.10 spec: // The following varying variables are available to read from in a fragment shader. // ... // varying float gl_FogFragCoord; #version 110 void g() { gl_FogFragCoord = 0.0; } |