Results for spec/glsl-1.00/compiler/precision-qualifiers/precision-struct-01.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.894971847534
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-struct-01.frag fail 1.00
errors
  • Successfully compiled fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-struct-01.frag: Fragment shader was successfully compiled to run on hardware.
  • WARNING: 0:16: warning(#263) 'precision qualifier' should be supported on glsl1.3
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/spec/glsl-1.00/compiler/precision-qualifiers/precision-struct-01.frag: Fragment shader was successfully compiled to run on hardware.
 WARNING: 0:16: warning(#263) 'precision qualifier' should be supported on glsl1.3


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.00
// [end config]
//
// Precision qualifiers cannot be applied to structs.
//
// This test declares the struct and its sole member with matching
// precision qualifier.
//
// See section 4.5.2 of the GLSL 1.00 spec.

#version 100

lowp struct s {
	lowp float a;
};

float f() {
	return 0.0;
}

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