Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.798614025116 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/arb_explicit_attrib_location/1.10/compiler/varying-01.frag fail 1.10 GL_ARB_explicit_attrib_location |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/arb_explicit_attrib_location/1.10/compiler/varying-01.frag: Fragment shader was successfully compiled to run on hardware. Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.10 // require_extensions: GL_ARB_explicit_attrib_location // [end config] // // The 'location' layout qualifier can only be used with 'in' and 'out'. Also, // from the GL_ARB_explicit_attrib_location spec: // // "Vertex shaders allow input layout qualifiers on input variable // declarations." // // Just as output layouts are not allowed in vertex shaders, input // layouts are not allowed in fragment shaders. #version 110 #extension GL_ARB_explicit_attrib_location: require layout(location = 0) varying vec4 color; void main() { gl_FragColor = color; } |