Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.660974979401 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/amd_conservative_depth/glsl-1.30/compiler/depth-less-01.frag pass 1.30 GL_AMD_conservative_depth |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/amd_conservative_depth/glsl-1.30/compiler/depth-less-01.frag: Fragment shader failed to compile with the following errors: ERROR: 0:18: error(#61) Required extension isn't found, extension 'GL_AMD_conservative_depth' is not supported ERROR: error(#273) 1 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // require_extensions: GL_AMD_conservative_depth // [end config] // // From the AMD_conservative_depth spec: // Redeclarations are performed as follows: // // out float gl_FragDepth; // Redeclaration that changes nothing is allowed // // layout (depth_any) out float gl_FragDepth; // Assume that gl_FragDepth may be modified in any way // layout (depth_greater) out float gl_FragDepth; // Assume that gl_FragDepth may be modified such that its value will only increase // layout (depth_less) out float gl_FragDepth; // Assume that gl_FragDepth may be modified such that its value will only decrease // layout (depth_unchanged) out float gl_FragDepth; // Assume that gl_FragDepth will not be modified #version 130 #extension GL_AMD_conservative_depth: require layout (depth_less) out float gl_FragDepth; float f() { return 0.0; } |