Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.658874988556 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/glslparsertest/glsl2/comment-continuation.frag pass 1.10 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2/comment-continuation.frag: Fragment shader failed to compile with the following errors: ERROR: 0:14: error(#143) Undeclared identifier color ERROR: 0:14: error(#160) Cannot convert from 'float' to 'FragColor 4-component vector of float' ERROR: error(#273) 2 compilation errors. No code generated Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] void main() { // This is a comment with a trailing backslash that shouldn't matter. \ vec4 color = vec4(0.0, 1.0, 0.0, 0.0); gl_FragColor = color; } |